Blender Git Loki

Kaikki Blender Git kommitit.

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February 8, 2018, 15:56 (GMT)
Cycles tests: separate directory for sss tests.
February 8, 2018, 15:48 (GMT)
Disable fast adjust code. Add other end spec matching.

This fixes a few caess where new width adjustment code

was less than ideal.
February 8, 2018, 15:39 (GMT)
Remove redundant check for armature mode

Caller ensures pose-mode, this flag is only set while drawing.
February 8, 2018, 15:34 (GMT)
Fix mixed weight-paint & pose mode
February 8, 2018, 15:31 (GMT)
Cleanup: Rename variables
February 8, 2018, 15:27 (GMT)
Merge branch 'master' into blender2.8
February 8, 2018, 15:08 (GMT)
WIP: Initial commit to use zdepth render data

Still not tested (branch is broken), but this commit is to keep log of the changes.
February 8, 2018, 14:37 (GMT)
Remove Carve boolean

We've got quite comprehensive BMesh based implementation, which is way easier
for maintenance than abandoned Carve library.

After all the time BMesh implementation was working on the same level of
limitations about manifold meshes and touching edges than Carve. Is better
to focus on maintaining one boolean implementation now.

Reviewers: campbellbarton

Reviewed By: campbellbarton

Differential Revision: https://developer.blender.org/D3050
February 8, 2018, 14:25 (GMT)
Compile Fix: ob->mode lookups
February 8, 2018, 14:17 (GMT)
Compile Fix: Fixes for the mode toggle operators

* Changed ob->mode / ob->restore_mode to
workspace->object_mode_restore / workspace->object_mode

* BKE_workspace_object_mode_set() got removed.
From the changes in rna_wm.c in (345c6298e995ea618c34282ba6d7ab5af032f191)
it looks like this is all we still need to do now.
However, this will need to be reviewed more carefully later.
For now, this will do!
February 8, 2018, 14:14 (GMT)
Merge branch 'master' into blender2.8
February 8, 2018, 14:12 (GMT)
Depsgraph: Fix missing camera animation after visibility changes

Synchronize code in on_visible_update with depsgraph building.

Need to update all cameras, since they might be hooked up to marker.
February 8, 2018, 12:48 (GMT)
Merge branch 'master' into blender2.8
February 8, 2018, 12:38 (GMT)
Mesh: concave quad support

Previously quads always split along first-third vertices.
This is still the default, to avoid flickering with animated deformation
however concave quads that would create two opposing triangles now use
second-fourth split.

Reported as T53999 although this issue has been known limitation
for a long time.
February 8, 2018, 11:36 (GMT)
Dopesheet: Synchronize selection on bones when selecting everything

This is also how box selection and mouse selection is working.

Requested by Hjalti, reviewed by Joshua. Thanks!
February 8, 2018, 11:20 (GMT)
Compile Fix: Use proper flag for tagging temporary datablocks created for drawing only
February 8, 2018, 10:58 (GMT)
Fix error in object-mode removal

Wasn't setting transform context
February 8, 2018, 10:47 (GMT)
Merge branch 'blender2.8' into greasepencil-object
February 8, 2018, 10:43 (GMT)
WIP: Temporary hack to get something showing up when using GP in 2D editors for annotations

Temporary restoration of init_palettes() for the non-2D case. Ultimately,
this will not remain, but we need to retain support for this until the
drawing code is sorted out.
February 8, 2018, 10:43 (GMT)
Merge branch 'master' into blender2.8
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021