Revision 6cba84e by Campbell Barton (blender-v2.79a-release, blender-v2.79b-release, fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) January 4, 2018, 23:20 (GMT) |
BLI_utildefines: Support SWAP macro with two args |
Revision 9f0ebb0 by Campbell Barton (blender-v2.79a-release, blender-v2.79b-release, fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) January 4, 2018, 23:20 (GMT) |
WM: load UI for new file, even when pref disabled Loading startup file always loads the UI now. |
Revision 571e801 by Campbell Barton (blender-v2.79a-release, blender-v2.79b-release, fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) January 4, 2018, 23:20 (GMT) |
WM: don't load preferences on 'File -> New' User preferences are now only loaded on... - Initial startup. - Factory-settings. - Setting app-templates. |
Revision 7622563 by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) January 4, 2018, 23:00 (GMT) |
mblur for fm use centroids / use vertices was missing on remesher, some crash fixes |
Revision facc765 by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) January 4, 2018, 19:44 (GMT) |
crash fixes, was accessing non-existing layers |
Revision 054d6d7 by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) January 4, 2018, 18:32 (GMT) |
deform motionblur support for FM and remesher with variable topology furthermore some tweaks to final solid mesh generation and trigger stuff option to only output particles as vertexcloud in remesher |
January 4, 2018, 17:57 (GMT) |
Merge remote-tracking branch 'origin/master' into blender2.8 |
January 4, 2018, 17:56 (GMT) |
Fix leak when rendering OpenGL animations We were duplicating rectf twice :/ Patch by Cl�ment Foucault. |
January 4, 2018, 11:08 (GMT) |
Use existence of a bind value array instead of a flag to detect bound groom data. |
Revision a8eec08 by Antonio Vazquez (experimental_gp_weight, greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) January 4, 2018, 10:44 (GMT) |
Add new parameter after merge The function has a new parameter |
January 4, 2018, 10:35 (GMT) |
Fix T52953: Crash removing material |
Revision 232e805 by Antonio Vazquez (experimental_gp_weight, greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) January 4, 2018, 10:31 (GMT) |
Merge branch 'blender2.8' into greasepencil-object |
Revision abdce7f by Antonio Vazquez (experimental_gp_weight, greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) January 4, 2018, 10:29 (GMT) |
New simplify fixed operator This simplify used the same algorithm used in modifier. |
Revision 2b0c317 by Antonio Vazquez (experimental_gp_weight, greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) January 4, 2018, 10:13 (GMT) |
New option to fill using colors without fill This option allows to use for filling a color without fill. This can be very useful for create clean strokes base on several strokes. |
Revision 96e33c4 by Antonio Vazquez (experimental_gp_weight, greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) January 4, 2018, 10:03 (GMT) |
Add simplify level Added a new parameter to define the number of times the new fill stroke is simplified using fixed simplify algorithm. This simplify reduces the number of points but also the precision of the filling shape for large values. |
January 4, 2018, 09:43 (GMT) |
Eevee: Fix AO applied twice on glossy shader when using OGL render Seems to be a compiler bug. This is really strange. I just rephrased the whole thing and it appears to work. |
January 4, 2018, 09:43 (GMT) |
Eevee: SSR: Fix ssr nor working in ogl render. |
January 4, 2018, 09:43 (GMT) |
DRW: Fix boolean uniform lenght. Boolean uniform needs to be 4bytes long for opengl. Use "int" for every bool you want to pass as a uniform. |
January 4, 2018, 09:43 (GMT) |
Eevee: Fix issues with alpha blending - Hashed Alpha materials were outputing their alpha values even if the final pixel has no blending and thus no transparency. - Opacity was not clamped when using "add closure" nodes. |
January 4, 2018, 09:43 (GMT) |
DRW: Fix incorrect blending functions. |
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