Blender Git Loki

Kaikki Blender Git kommitit.

Page: 3529 / 8462

January 4, 2018, 23:20 (GMT)
BLI_utildefines: Support SWAP macro with two args
January 4, 2018, 23:20 (GMT)
WM: load UI for new file, even when pref disabled

Loading startup file always loads the UI now.
January 4, 2018, 23:20 (GMT)
WM: don't load preferences on 'File -> New'

User preferences are now only loaded on...

- Initial startup.
- Factory-settings.
- Setting app-templates.
January 4, 2018, 23:00 (GMT)
mblur for fm use centroids / use vertices was missing on remesher, some crash fixes
January 4, 2018, 19:44 (GMT)
crash fixes, was accessing non-existing layers
January 4, 2018, 18:32 (GMT)
deform motionblur support for FM and remesher with variable topology

furthermore some tweaks to final solid mesh generation and trigger stuff
option to only output particles as vertexcloud in remesher
January 4, 2018, 17:57 (GMT)
Merge remote-tracking branch 'origin/master' into blender2.8
January 4, 2018, 17:56 (GMT)
Fix leak when rendering OpenGL animations

We were duplicating rectf twice :/

Patch by Cl�ment Foucault.
January 4, 2018, 11:08 (GMT)
Use existence of a bind value array instead of a flag to detect bound groom data.
January 4, 2018, 10:44 (GMT)
Add new parameter after merge

The function has a new parameter
January 4, 2018, 10:35 (GMT)
Fix T52953: Crash removing material
January 4, 2018, 10:31 (GMT)
Merge branch 'blender2.8' into greasepencil-object
January 4, 2018, 10:29 (GMT)
New simplify fixed operator

This simplify used the same algorithm used in modifier.
January 4, 2018, 10:13 (GMT)
New option to fill using colors without fill

This option allows to use for filling a color without fill. This can be very useful for create clean strokes base on several strokes.
January 4, 2018, 10:03 (GMT)
Add simplify level

Added a new parameter to define the number of times the new fill stroke is simplified using fixed simplify algorithm.

This simplify reduces the number of points but also the precision of the filling shape for large values.
January 4, 2018, 09:43 (GMT)
Eevee: Fix AO applied twice on glossy shader when using OGL render

Seems to be a compiler bug. This is really strange.
I just rephrased the whole thing and it appears to work.
January 4, 2018, 09:43 (GMT)
Eevee: SSR: Fix ssr nor working in ogl render.
January 4, 2018, 09:43 (GMT)
DRW: Fix boolean uniform lenght.

Boolean uniform needs to be 4bytes long for opengl.
Use "int" for every bool you want to pass as a uniform.
January 4, 2018, 09:43 (GMT)
Eevee: Fix issues with alpha blending

- Hashed Alpha materials were outputing their alpha values even if the final pixel has no blending and thus no transparency.
- Opacity was not clamped when using "add closure" nodes.
January 4, 2018, 09:43 (GMT)
DRW: Fix incorrect blending functions.
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021