August 6, 2021, 13:30 (GMT) |
Merge branch 'master' into asset-greasepencil |
August 6, 2021, 13:30 (GMT) |
Merge branch 'master' into greasepencil-object |
Revision c120b25 by Sybren A. Stüvel (temp-asset-browser-catalogs, temp-asset-browser-catalogs-ui, temp-assetlib-plus-uuid-rename) August 6, 2021, 13:30 (GMT) |
Merge remote-tracking branch 'origin/master' into temp-asset-browser-catalogs |
August 6, 2021, 13:29 (GMT) |
Move NanoSVG lib to extern The library has some modifications and it has been included in a diff. Reviewed By: campbellbarton Differential Revision: https://developer.blender.org/D12142 (Some minor changes done in the patch) |
August 6, 2021, 13:28 (GMT) |
Cleanup: remove unused kernel variables |
August 6, 2021, 13:25 (GMT) |
Fix missing Combined pass when using Denoising Data Remove Integrator.store_denoising_passes and just fill the passes if they exist, there's no need for this option. |
August 6, 2021, 13:21 (GMT) |
adaptive_cloth: mesh: split edge: correct orientation for new face Set the correct orientation for the new faces formed during the split edge operation. By swapping the unwanted vert for the new vert, the orientation is preserved. |
August 6, 2021, 13:20 (GMT) |
Cleanup: rename `FileList::asset_library` ? `asset_library_ref` In the `FileList` struct, rename the `AssetLibraryReference *asset_library` field to `asset_library_ref` -- it's a description of which asset library is used, and not the asset library itself. This is to make space for a future `AssetLibrary *asset_library` field, which will point to an actual asset library struct/class. No functional changes. Reviewed by: Severin Differential Revision: https://developer.blender.org/D12151 |
August 6, 2021, 13:01 (GMT) |
Fix error setting the ID name in disabled alembic nurbs importe This corrects code that's currently disabled, see `USE_NURBS` define. The name passed to `BKE_curve_add` was overwritten, bypassing uniqueness and utf8 encoding checks. Longer names would cause a buffer overrun as the length of the source data was passed to `BLI_strncpy` instead of the destination. Reviewed By: sybren Ref D12125 |
August 6, 2021, 12:42 (GMT) |
Merge branch 'master' into refactor-idprop-ui-data |
August 6, 2021, 12:39 (GMT) |
Fix shortcut for Asset Details not showing in Asset Browser pulldown The shortcut wouldn't show up in the Asset Browser's "View" pulldown for the "Asset Details" item. It's the "N" key to toggle the right sidebar. |
August 6, 2021, 12:36 (GMT) |
improve extrude node |
August 6, 2021, 11:59 (GMT) |
Fix T90476: intermittent wrong generated texture coordinates with modifiers This caused Cycles texture_space_mesh_modifier and panorama_dicing tests to randomly fail. The issue was introduced with D11377, due to a missing dependency. Now ensure we first copy the texture space parameters, and only then use or recompute then. In general it seems like this dependency should have already been there, since parameter evaluation includes animation and drivers, and geometry evaluation may depend on that (even if you would not typically animate e.g. an autosmooth angle). Thanks Campbell for tracking this one down. |
August 6, 2021, 11:37 (GMT) |
support array in fill node for debugging purposes |
August 6, 2021, 11:28 (GMT) |
support array input/output in extrude node |
August 6, 2021, 11:12 (GMT) |
adaptive_cloth: AdaptiveMesh: edge flip test: only if edge size is ok Allow the edge flip only if the flipped edges doesn't exceed the edge size requirement. |
Revision 05d988d by Sybren A. Stüvel (temp-asset-browser-catalogs, temp-asset-browser-catalogs-ui, temp-assetlib-plus-uuid-rename) August 6, 2021, 10:58 (GMT) |
Merge remote-tracking branch 'origin/master' into temp-asset-browser-catalogs |
August 6, 2021, 10:56 (GMT) |
add initial Extrude node by Fabian |
August 6, 2021, 10:40 (GMT) |
support array input in point distribute node |
August 6, 2021, 10:40 (GMT) |
Fix 100% core usage in viewport in Cycles X Is a regression since the previous fix for the dead-lock on exit (was done in the revision 24458a1e7a0). We need to do `pause_cond_.wait()` when we've run out work to be done. The new code does check for both states: pause and new work added. Annoyingly, had to introduce an extra flag which we can check prior to `wait()`. Without this we have nothing to check whether wait is needed or not. The change is against Cycles X, but would also need to be ported to master. Differential Revision: https://developer.blender.org/D12148 |
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Master Commits
MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021