Blender Git Loki

Kaikki Blender Git kommitit.

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October 1, 2017, 16:54 (GMT)
Add curve options to Thick modifier

New options to adjust the thickness of the stroke using a curve to get more artistics effects.
October 1, 2017, 14:26 (GMT)
Fix gradient tool crash with recent changes

Having gesture automatic free memory isn't practical if this
has it's own allocations.

Add option not to free userdata.
October 1, 2017, 13:44 (GMT)
Vertex Paint: use squared distance test

Avoids sqrt for verts that are later ignored
October 1, 2017, 13:23 (GMT)
Compile fixes for MSVC:
* missing include for uint typedef
* macro syntax error

Reviewers: campbellbarton, fclem

Reviewed By: fclem

Differential Revision: https://developer.blender.org/D2863
October 1, 2017, 12:53 (GMT)
Vertex Paint: respect 'normal' option

Recent changes ignored this option.
October 1, 2017, 12:14 (GMT)
CMake: support CUDA 9 toolkit, and automatically disable sm_2x binaries.

Fermi cards (GTX 4xx and 5xx) are no longer supported with this version, so
we can keep supporting both CUDA 8 and 9 for a while.
October 1, 2017, 10:21 (GMT)
Weight Paint: restore non-spray functionality

When painting with spray disabled - we need to re-apply
on top of the original each time.

Applying the soc-2016-pbvh-painting branch removed this.
While I'd added back a simple previous weight array,
this won't work when multiple groups are painted at once.
October 1, 2017, 08:34 (GMT)
Buildbot: Use latest master config from buildbot
October 1, 2017, 08:01 (GMT)
Buildbot: Extra tweaks to packing rules
October 1, 2017, 08:00 (GMT)
Buildbot: Tweaks to current macOS config

Also disable CUDA binaries for now, those would need some extra work.
October 1, 2017, 07:00 (GMT)
Fix weight paint Blur, Smear and Average breakage in multi-paint mode.

This is most pronounced in Auto-Normalize + Multi-Paint. Unlike
vertex paint, the weights being painted on in weight paint mode
don't necessarily correspond to the weight actually stored in
any one vertex group, and may instead be a computed aggregate.

This restores original code behavior lost in rB4f616c93f7cb.
October 1, 2017, 00:19 (GMT)
Eevee : Add a setting for the number of indirect light bounce.

This is used to tweak the overall spread of the lighting. It is a per renderlayer setting.
September 30, 2017, 23:23 (GMT)
LightProbe : Fix UI : display panels.
September 30, 2017, 20:38 (GMT)
Cleanup: Remove some old pre 2.5 IPO code
September 30, 2017, 17:37 (GMT)
Eevee: LightGrid: Fix progressive rendering.
September 30, 2017, 17:37 (GMT)
Object Mode : Add probes data outlines and selectability

This required some small changes to the data display shaders so that they match the way the object mode renders them.
Strangely enough, I had to remove the normal attribute from the display code because it was being not bound as soon as I created another rendering call in object mode. The problem may be deeper but I did not have time for this so I derive the normal from the sphere pos.
September 30, 2017, 17:37 (GMT)
DRWCache: Add a new regular Quad buffer.
September 30, 2017, 14:53 (GMT)
Fix merge error
September 30, 2017, 14:06 (GMT)
Merge branch 'blender2.8' into greasepencil-object
September 30, 2017, 09:22 (GMT)
Fix vertex paint w/ subsurf drawing

Only use alpha blending when in vertex paint mode.
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021