Revision ef4c69a by Antonio Vazquez (experimental_gp_weight, greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) October 1, 2017, 16:54 (GMT) |
Add curve options to Thick modifier New options to adjust the thickness of the stroke using a curve to get more artistics effects. |
October 1, 2017, 14:26 (GMT) |
Fix gradient tool crash with recent changes Having gesture automatic free memory isn't practical if this has it's own allocations. Add option not to free userdata. |
October 1, 2017, 13:44 (GMT) |
Vertex Paint: use squared distance test Avoids sqrt for verts that are later ignored |
October 1, 2017, 13:23 (GMT) |
Compile fixes for MSVC: * missing include for uint typedef * macro syntax error Reviewers: campbellbarton, fclem Reviewed By: fclem Differential Revision: https://developer.blender.org/D2863 |
October 1, 2017, 12:53 (GMT) |
Vertex Paint: respect 'normal' option Recent changes ignored this option. |
October 1, 2017, 12:14 (GMT) |
CMake: support CUDA 9 toolkit, and automatically disable sm_2x binaries. Fermi cards (GTX 4xx and 5xx) are no longer supported with this version, so we can keep supporting both CUDA 8 and 9 for a while. |
October 1, 2017, 10:21 (GMT) |
Weight Paint: restore non-spray functionality When painting with spray disabled - we need to re-apply on top of the original each time. Applying the soc-2016-pbvh-painting branch removed this. While I'd added back a simple previous weight array, this won't work when multiple groups are painted at once. |
October 1, 2017, 08:34 (GMT) |
Buildbot: Use latest master config from buildbot |
October 1, 2017, 08:01 (GMT) |
Buildbot: Extra tweaks to packing rules |
October 1, 2017, 08:00 (GMT) |
Buildbot: Tweaks to current macOS config Also disable CUDA binaries for now, those would need some extra work. |
October 1, 2017, 07:00 (GMT) |
Fix weight paint Blur, Smear and Average breakage in multi-paint mode. This is most pronounced in Auto-Normalize + Multi-Paint. Unlike vertex paint, the weights being painted on in weight paint mode don't necessarily correspond to the weight actually stored in any one vertex group, and may instead be a computed aggregate. This restores original code behavior lost in rB4f616c93f7cb. |
October 1, 2017, 00:19 (GMT) |
Eevee : Add a setting for the number of indirect light bounce. This is used to tweak the overall spread of the lighting. It is a per renderlayer setting. |
September 30, 2017, 23:23 (GMT) |
LightProbe : Fix UI : display panels. |
September 30, 2017, 20:38 (GMT) |
Cleanup: Remove some old pre 2.5 IPO code |
September 30, 2017, 17:37 (GMT) |
Eevee: LightGrid: Fix progressive rendering. |
September 30, 2017, 17:37 (GMT) |
Object Mode : Add probes data outlines and selectability This required some small changes to the data display shaders so that they match the way the object mode renders them. Strangely enough, I had to remove the normal attribute from the display code because it was being not bound as soon as I created another rendering call in object mode. The problem may be deeper but I did not have time for this so I derive the normal from the sphere pos. |
September 30, 2017, 17:37 (GMT) |
DRWCache: Add a new regular Quad buffer. |
Revision dbf2a0c by Antonio Vazquez (experimental_gp_weight, greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) September 30, 2017, 14:53 (GMT) |
Fix merge error |
Revision 606679f by Antonio Vazquez (experimental_gp_weight, greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) September 30, 2017, 14:06 (GMT) |
Merge branch 'blender2.8' into greasepencil-object |
September 30, 2017, 09:22 (GMT) |
Fix vertex paint w/ subsurf drawing Only use alpha blending when in vertex paint mode. |
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Master Commits
MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021