July 28, 2017, 17:14 (GMT) |
Get file read/write and undo/redo to work |
July 28, 2017, 16:35 (GMT) |
July 28, 2017, 15:46 (GMT) |
Merge branch 'master' into blender2.8 |
July 28, 2017, 15:33 (GMT) |
Resolve T45301 by adding option for old behavior Some users really liked previous behavior, so making it an option. Cursor Lock Adjustment can be disabled to give something close to 2.4x behavior of cursor locking. When lock-adjustment is disabled placing the cursor the view. This avoids the issue reported in T40353 where the cursor could get *lost*. |
July 28, 2017, 15:28 (GMT) |
Cleanup: clear deprecated UI flags Also adds cursor-lock flag, to be used in next commit. |
July 28, 2017, 14:24 (GMT) |
Added Average and weighting modes to merge. |
Revision 5e03de1 by Antonio Vazquez (experimental_gp_weight, greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) July 28, 2017, 13:47 (GMT) |
Merge branch 'blender2.8' into greasepencil-object |
Revision c5a2c56 by Antonio Vazquez (experimental_gp_weight, greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) July 28, 2017, 13:40 (GMT) |
Cleanup: Remove duplicate header definition |
Revision 2bad140 by Antonio Vazquez (experimental_gp_weight, greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) July 28, 2017, 13:35 (GMT) |
Fix missing object after reload When reload a file the lattice object assigned to the modifier was missing. The object neede a relink inside the modifier |
July 28, 2017, 13:30 (GMT) |
Fix T52156: Hair dynamics broken with density texture Even strands that were excluded by the density texture were being added to the DM passed to cloth, but these ended up having some invalid data, because they were not fully constructed. This simply excludes `UNEXISTED` particles from the DM generation, as would be expected. |
July 28, 2017, 12:50 (GMT) |
Changed Z-Vector calculation to orthographic. Makes more sense the z-vec is orthogonal to the plane the silhouette is placed on. Added Z intersection test/approximation. Inaccurate with larger smoothing factors. |
July 28, 2017, 12:29 (GMT) |
Merge branch 'blender2.8' into topbar |
July 28, 2017, 11:02 (GMT) |
Started connecting the silhouette to existing geometry. Intersecting vertices get detected. (define DEBUG_DRAW to see) |
July 28, 2017, 11:02 (GMT) |
Fix crash when duplicating object This fixes null pointer check fiasco. |
July 28, 2017, 10:43 (GMT) |
Fix T52148: Point Density Texture ID User decrement error related to the Object field. Note that fix is not perfect, systematically make refcounting of all IDs assigned to node's id pointer, which breaks the 'do not refcount scene/object/text datablocks' principle... But besides that principle being far from ideal in general, it becomes pretty much impossible to apply when using //generic// ID pointer, unless we add some kind of type data to that pointer somehow. So for now, better to live with that, than having broken usercount. |
July 28, 2017, 10:27 (GMT) |
Depsgraph: Re-use evaluated mesh across frames and remove time dependency from all CoW components This commit is a work forward having less updates during playback, which speeds things up a lot here. The idea is simple: stop update all copy-on-write datablocks (which implies full re-evaluation actually) on frame change and re-use existing evaluated meshes as much as possible. This brings playback speed to 24 fps on the dino test scene here. Performance drops down a lot when armature is animated tho, but that's because of need of tangent space calculation which we can't do much about from just a dependency graph. Hopefully this doesn't make copy-on-write too unstable, quick tests here are surviving fine. |
July 28, 2017, 09:55 (GMT) |
Fix T52212: Vgroups doesn't work after Carve Boolean |
July 28, 2017, 08:56 (GMT) |
Fix potential 'divide-by-zero' in our UI fitting code. Reported by coverity, better fix even if highly unlikely to happen... |
July 28, 2017, 08:38 (GMT) |
Fix T52208: Using UI_BUT_REDALERT flag for UI_BTYPE_KEY_EVENT buttons crashes Blender. but pointer was not assigned in that case... |
Revision 3a61bfb by Rohan Rathi July 28, 2017, 05:31 (GMT) |
Revert "Squashed commit of the following:" This reverts commit fc4d697408fe6eb5e7ade9e42f1be3b576889a72. |
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Master Commits
MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021