June 29, 2017, 13:44 (GMT) |
Fix T51890: Turning off viewport display for array modifier is blocking dupliface in final render DupliVert/Face were not using render DM at render time. |
June 29, 2017, 12:49 (GMT) |
Fix T51821: Viewport not updating when switching worlds |
June 29, 2017, 12:42 (GMT) |
added guards in pointcache read/write functions if we want to use ptcache format for liquids, first make sure not to access smoke fields. |
June 29, 2017, 11:24 (GMT) |
Fix error getting the tangent layer name |
June 29, 2017, 10:33 (GMT) |
Missing from last commit |
June 29, 2017, 10:28 (GMT) |
Fix world not updating when changing node links When changing node links for the world material, a redraw of the viewport was not being triggered. |
June 29, 2017, 10:11 (GMT) |
DwM: optimize mesh batch conversion - Replace GWN_vertbuf_attr_set with Gwn_VertBufRaw & GWN_vertbuf_raw_step to avoid intermediate copy. - Avoid extra conversion step with: float[3] -> short[3] -> Gwn_PackedNormal. We can skip the short[3]. Gives approx 6% speedup here. |
June 29, 2017, 10:09 (GMT) |
Gawain: add method of stepping over data directly This avoids using GWN_vertbuf_attr_set which needs to calculate the offset and perform a memcpy every call. Exposing the data directly allows us to avoid a memcpy in some cases and means we can write to the vertex buffer's memory directly. |
June 29, 2017, 09:04 (GMT) |
removed the redundant code |
June 29, 2017, 08:54 (GMT) |
Gawain: Use common prefix for packed normal |
June 29, 2017, 08:33 (GMT) |
added weight to vertex paint converter |
June 29, 2017, 08:11 (GMT) |
Merge branch 'master' into blender2.8 Conflicts: source/blender/editors/space_outliner/outliner_select.c |
June 29, 2017, 08:09 (GMT) |
Fix T51926: Selecting pose icon under expanded group in outliner causes crash. Cannot switch uninstantiated armature to Pose mode... |
June 29, 2017, 05:52 (GMT) |
DwM: no need to calculate face normal |
June 29, 2017, 05:34 (GMT) |
Cleanup: quiet negative shift warning |
June 29, 2017, 05:23 (GMT) |
DwM: add CD_AUTO_FROM_NAME for mesh conversion |
June 29, 2017, 02:19 (GMT) |
Fix crash & performance regression w/ base lookup Was doing O(n^2) list lookups with blender-render drawing & transform. Also missing NULL checks would crash. Use Object.base_flag (already used by new draw manager in places) to avoid list lookup. Note, transform still performs inefficient lookups, but only for selected parents (like 2.7x), not all parents. |
June 28, 2017, 23:47 (GMT) |
Eevee: Add Initial support for Principle BRDF. Lots of things not working yet but it's comming. |
June 28, 2017, 23:47 (GMT) |
Eevee: Remove ShadingData struct. That was a bad idea after all. |
June 28, 2017, 21:57 (GMT) |
Fix assert calculating tangents with no faces |
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