June 28, 2017, 20:26 (GMT) |
GPUTexture : Un-clamp float rect datas. We do not need it anymore because we do not use glu anymore. And we need full range for HDRI Lighting. |
June 28, 2017, 19:32 (GMT) |
Fix T51909: Cycles: Uninitialized closure normals for the Hair BSDF As the title says, the normal wasn't set for the Hair BSDF because it wasn't needed before. However, the denoiser uses it to store the feature passes, so it needs to be set now. |
June 28, 2017, 19:28 (GMT) |
GPU_codegen: Fix geometry shader. |
June 28, 2017, 19:05 (GMT) |
GPU_codegen: Add support for passing attributes through the geometry stage. Should fix some issues with missing attributes in Eevee. |
June 28, 2017, 18:50 (GMT) |
Fix node UI not using translation context correctly. Now that some node types may have custom context, we need to handle that in the (convoluted :| ) UI code of nodes as well. Reported in T43295 by Gabriel Gazz�n (@gab3d), thanks. |
June 28, 2017, 16:28 (GMT) |
Eevee: Fix shader linking error. |
June 28, 2017, 15:21 (GMT) |
Eevee: Fix Shadow Map bug: fix T51924 |
June 28, 2017, 14:51 (GMT) |
Eevee: Fix Shader compilation on certain driver. |
June 28, 2017, 14:32 (GMT) |
Probe: Irradiance Volume: Fix default clip start. |
June 28, 2017, 14:32 (GMT) |
Eevee: Refactor of shading code to be more modular. This will enable creating shading models more easily. |
June 28, 2017, 12:58 (GMT) |
Fix T51920: Invalidate draw cache when changing object origin |
June 28, 2017, 12:05 (GMT) |
Quick fix for huge preview button in topbar |
June 28, 2017, 11:21 (GMT) |
Fix own really stupid mistake/typo in previous commit... |
Revision b8df9f6 by Antonio Vazquez (experimental_gp_weight, greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) June 28, 2017, 11:15 (GMT) |
Merge branch 'blender2.8' into greasepencil-object |
Revision 401086a by Antonio Vazquez (experimental_gp_weight, greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) June 28, 2017, 11:12 (GMT) |
Show edit points only for active object The GP edit points are only visible for the active object, as defined in 2.8 for mesh editing, to keep UI consistency. Before 2.8 version the edit points were visible for all objects sharing same datablock. |
June 28, 2017, 08:53 (GMT) |
Fix T51900: Crash after pressing "F" multiple times. `BMO_iter_as_array()` may fill less items than requested in given array, so we have to update number of items to work on from its returned value, otherwise code might try to use uninitialized memory. |
Revision 1ea4ca5 by Antonio Vazquez (experimental_gp_weight, greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) June 28, 2017, 08:40 (GMT) |
Fix error when edit datablock used in several objects When edit the datablock got segment fault. Now a new hash is used to determine if the object was duplicated. This hash speed up drawing process too. |
June 28, 2017, 03:44 (GMT) |
DwM: mesh data now only creates data thats used Read from the GPUMaterial to find custom-data layers used for drawing. This resolves problem where having UV's would always calculate tangents causing noticeable slow down compared to 2.7x. |
June 28, 2017, 03:36 (GMT) |
DwM: create eevee materials before the mesh To know which custom-data layers will be needed in the mesh. No functional change yet. |
June 28, 2017, 01:39 (GMT) |
DWM: Fix own error checking wrong layer type Would calculate all tangents for every UV layer. |
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Master Commits
MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021