June 30, 2017, 08:31 (GMT) |
DwM: Use GWN_vertbuf_raw_* access for shading data Gives approx 14% speedup here. |
June 30, 2017, 07:48 (GMT) |
Fix T51919: Tangents need UV's allocated |
June 30, 2017, 03:46 (GMT) |
Merge branch 'master' into blender2.8 |
June 30, 2017, 03:07 (GMT) |
Cycles: Use float constants instead of double |
June 30, 2017, 03:07 (GMT) |
Cycles: Disable baking in mega kernel when not in use to improve build times |
June 30, 2017, 01:48 (GMT) |
June 30, 2017, 01:10 (GMT) |
Fix unpredictable trackball rotation D2729 by @IgorNull Currently, trackball rotation sequentially applies rotation across x axis and y axis, which produces a strange/unusable result on diagonal pointer motion. This change fixes the problem by using a single axis which is orthogonal and proportional to mouse delta - matching view-port trackball. |
June 30, 2017, 00:10 (GMT) |
Workaround T51934: Array's > SHRT_MAX aren't supported |
June 29, 2017, 18:23 (GMT) |
Eevee: Fix broken default coordinate (reported via IRC by Dalai Felinto). |
June 29, 2017, 17:07 (GMT) |
No need to free all the shaders when appending or reloading libraries To recompile all the shaders is expensive. And something to be avoided at all costs. It was needed before because for every new lamp in the file we needed to recompile the shaders. Now this is no longer required since we are using UBOs for the sahders. |
June 29, 2017, 16:57 (GMT) |
Eevee: No need to free all the gpu materials when world changes. We have a world probe that is used to prevent exactly that. |
June 29, 2017, 16:45 (GMT) |
Fix hair shading after Eevee shader refactor |
June 29, 2017, 15:32 (GMT) |
Eevee: Fix world probe with world without nodetree. |
June 29, 2017, 15:08 (GMT) |
Eevee: Remove Geometry shader usage for background. This fix the behaviour of the light path node that separates the probes background from the viewport background. |
June 29, 2017, 15:08 (GMT) |
Eevee: Fix T51922: Avoid division by 0. Problem was caused by a division by 0 when rendering the probes. This patch make the visibility equal to 1.0 in this case. |
June 29, 2017, 15:08 (GMT) |
Eevee: Prepare support for future Anisotropic shading. |
June 29, 2017, 15:08 (GMT) |
material Glsl: Fix tangent with new orco. |
Revision 4e17d10 by Antonio Vazquez (experimental_gp_weight, greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) June 29, 2017, 14:44 (GMT) |
Merge branch 'blender2.8' into greasepencil-object |
June 29, 2017, 14:03 (GMT) |
Remove dupli-group support for non-empty objects Behavior for mixing object-data & dupli data was confusing, exporters and render engines often got it wrong. |
June 29, 2017, 13:46 (GMT) |
Fix warnings in draw_cache_impl files |
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Master Commits
MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021