Blender Git Loki

Kaikki Blender Git kommitit.

Page: 3810 / 8462

June 23, 2017, 00:52 (GMT)
Eevee: Attempt to optimize GTAO shader.

Unroll horizon search loop. Use fast version of acos.
On nvidia linux, unrolling the 2nd loop is giving very high compilation time.
June 23, 2017, 00:52 (GMT)
Eevee: Fix OpenGl errors.

Also assert if texture does not exists in draw manager. Keeping it sane.
June 22, 2017, 23:21 (GMT)
Merge branch '28' into custom-manipulators
June 22, 2017, 23:17 (GMT)
Manipulator: fix broken hover option

Hover flag caused manipulators not to update
(Camera DOF works again).
June 22, 2017, 20:46 (GMT)
Add remaining 'new copying' for obdata ID types.
June 22, 2017, 20:45 (GMT)
disabling liquid obstacle velocities for now

need fractions support for obvels first
June 22, 2017, 20:19 (GMT)
Edited minor bug!
June 22, 2017, 17:55 (GMT)
Working version of topograb: Update 1
June 22, 2017, 17:33 (GMT)
Add DRW_STATE_DEPTH_ALWAYS to stroke pass

This option is required to use the zwrite option
June 22, 2017, 17:11 (GMT)
Merge branch 'blender2.8' into greasepencil-object
June 22, 2017, 17:08 (GMT)
WIP: First step to fix z-depth problem

Need a change in draw manager to allow writting zdepth without checking adding DRW_STATE_DEPTH_ALWAYS

Thanks to Clement Foucault for all the help fixing this bug.
June 22, 2017, 16:54 (GMT)
DrawManager: Add support for writting to depth without depth testing.

Disabling depth test will prevent from writting to depth buffer.
Add DRW_STATE_DEPTH_ALWAYS to always pass the depth test and write to depth.
June 22, 2017, 16:35 (GMT)
Eevee: Fix max range of lightprobes
June 22, 2017, 16:31 (GMT)
First working version of topograb
June 22, 2017, 15:37 (GMT)
Eevee: Interface and units

We should use PROP_DISTANCE whenever appropriate.
Also rename "Data Draw Size" > "Size" in the UI for the lightprobes.
June 22, 2017, 15:30 (GMT)
Light Probes: interface changes, and renames

Although we are calling all of them light probes, there are a lot of
differences between them. This commit does the following:

* Prevent user from changing the probe type once added

* Unify "sphere" and "cube" probes into reflection cubemap
(as before you can switch between them from the probe UI)

To be done
==========
* Don't show add probe menus unless we are on Eevee

* Light probes panels should not be visible in Clay. Light probe objects
should not be visible in Clay viewport (nor on Cycles).

Notes
=====
* We need icons for the different light probes, and for lightprobes as a
whole (we are using RADIO for now).
June 22, 2017, 15:13 (GMT)
Cleanup: Rewrite if/else to make more compact
June 22, 2017, 11:16 (GMT)
Cleanup: Move edit and current pass out of loop

These passes don't need to be repited.
June 22, 2017, 11:12 (GMT)
Cleanup: Remove unused function
June 22, 2017, 10:55 (GMT)
Fix drawing segment fault when hide colors

The batch cache must be set to dirty for all GP Objects and not only current one.
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021