June 5, 2017, 07:57 (GMT) |
WM: de-duplicate operator append code WM_operatortype_append(_ptr) functions had diverged. |
June 5, 2017, 06:09 (GMT) |
PyAPI: is_staticmethod used for classmethods's too Add note to investigate this, don't change so close to release. |
June 5, 2017, 05:31 (GMT) |
PyAPI: correct exception, expect 'staticmethod' |
June 5, 2017, 05:02 (GMT) |
DwM: skip background-set objects w/ selection |
June 5, 2017, 04:53 (GMT) |
Merge branch 'blender2.8' into custom-manipulators |
June 4, 2017, 23:05 (GMT) |
Fix alembic tests not running with debug build on windows |
June 4, 2017, 21:11 (GMT) |
Clay Engine: Improve sampling of SSAO Replace completly random noise by Blue noisen, giving a better aspect. Also randomize the distance in the sample direction to cover the whole distance even with 1 sample. Using another blue noise for this. Replace spiral samples (that had tendency to align if the number of samples was near the chosen constant) with Hammersley samples that have good coverage even for low number of samples. Use a UBO instead of Texture (a bit less latency) making things a tiny bit faster. Move the noise data to the SceneLayerData, because each render layer can have a different sample count. |
June 4, 2017, 20:05 (GMT) |
improvements to the pointcache fixed a problem where caching would not resume after restarting the simulation. also, cache file names are now a bit nicer |
June 4, 2017, 19:45 (GMT) |
Eevee: Modify Blue Noise. |
Revision 0812e32 by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) June 4, 2017, 17:59 (GMT) |
prefer vector handle on adaptive keyframe in convert to keyframed objects |
June 4, 2017, 17:37 (GMT) |
Clip brush UI |
Revision 76e1141 by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) June 4, 2017, 17:35 (GMT) |
fix attempt for particle systems supporting dynamicly changing vertexgroups |
June 4, 2017, 17:27 (GMT) |
added softlight,exclusion,luminocity,saturtion,hue blend modes |
June 4, 2017, 14:50 (GMT) |
Eevee: Move Spherical Harmonics to a new Probe UBO. Keep data packing tight to prevent use of padding floats |
June 4, 2017, 10:12 (GMT) |
Eevee: Material code refactor. Separate material handling inside another file. Make use of enums to identify shader variations. Group all 64*64 LUTs into one array texture. Only update world probe if world changes. |
June 4, 2017, 10:08 (GMT) |
World: Add temporary update flag. |
June 3, 2017, 22:58 (GMT) |
Fix T51587: Blender fails to interpret a specific layer in OpenEXR multilayer file |
Revision 948ad8e by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) June 3, 2017, 22:55 (GMT) |
crash fix and attempt to reduce unnecessary memory usage |
Revision 060b567 by Antonio Vazquez (experimental_gp_weight, greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) June 3, 2017, 18:05 (GMT) |
Merge branch 'blender2.8' into greasepencil-object |
Revision 6c0d8ed by Antonio Vazquez (experimental_gp_weight, greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) June 3, 2017, 18:00 (GMT) |
Disable datablock at scene level Now to paint in 3D view is necessary to add a GPencil object |
|
|
|


Master Commits
MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021