Blender Git Loki

Kaikki Blender Git kommitit.

Page: 3854 / 8462

May 31, 2017, 09:43 (GMT)
Libmv: Re-bundle from upstream to ensure code base is perfectly in sync
May 31, 2017, 07:02 (GMT)
Fix face-map button being greyed out
May 31, 2017, 06:59 (GMT)
Fix selecting bones
May 31, 2017, 06:39 (GMT)
Ensure pose-mode cache exists

Files that were saved in pose-mode or selecting pose bones,
would have invalid cache.
Revision c91d2d3 by Pascal Schoen (master)
May 31, 2017, 05:29 (GMT)
Improve backscatter color of subsurface scattering in Principled BSDF

Differential Revision: https://developer.blender.org/D2685
May 31, 2017, 05:04 (GMT)
Merge branch 'blender2.8' into custom-manipulators
May 30, 2017, 23:25 (GMT)
Refactor workspace data accessing

Following Campbell's and Bastien's suggestion to avoid the
all-or-nothing approach of using private headers.
Instead of using private headers we do some trickery to mark struct
members or whole structs as private.
This way we don't have to go overkill with accessors/mutators but keep
them where it makes sense.

For now this adds a macro based on DNA_DEPRECATED, just to mark certain
struct members as workspace-private (throws 'deprecated' warning if used
outside of workspace.c -- this doesn't work on MSVC though, not sure on
Clang).

Also, this adds a macro to mark struct members as workspace and file
read/write private, not sure if this is really worth it. Just thought it
might be worth considering, since some data is really workspace internal
but needs to be exposed for file read/write.
May 30, 2017, 20:30 (GMT)
Eevee: Put shadows and probes inside SceneLayerEngineData

This remove the duplication of data for each viewport improving memory usage.
May 30, 2017, 20:30 (GMT)
Draw Manager: Add SceneLayerEngineData and use callbacks to clear runtime engine data
May 30, 2017, 17:14 (GMT)
Fix T51667: blenderplayer building (tm)

Broken since 272ec8a7cfe671431b7a196fd2b34643512270f8
May 30, 2017, 17:06 (GMT)
Fix T49570: Cycles baking can't handle materials with no images

If users wanted to bake only a few of the mesh materials, they would
still need to create dummy textures for the other parts.

This commit report (as RPT_INFO) the materials with no texture, but move
on to bake the others materials.
May 30, 2017, 17:06 (GMT)
Baking: Add logic to get material from API regardless of Mesh/Object ownership
May 30, 2017, 15:44 (GMT)
performance improvement with convert to keyframes and new adaptive keyframe option (threshold of changes)
May 30, 2017, 15:42 (GMT)
Depsgraph: Fix missing relations for objects which are indirectly linked

This is a corresponding part of 7dda3cf.
May 30, 2017, 15:38 (GMT)
Depsgraph: Remove extra modifiers callback loop

Seems to be a copy-paste error from code above.
May 30, 2017, 15:34 (GMT)
Merge branch 'blender2.8' into custom-manipulators
Revision 272ec8a by Campbell Barton (master)
May 30, 2017, 15:31 (GMT)
Move ED_object_facemap functions into ED_object.h
May 30, 2017, 15:31 (GMT)
Somehow missed this in recent Face Maps commit

Since the previous layer type was for ints too, it worked in tests.
May 30, 2017, 15:22 (GMT)
Merge branch 'master' into asset-engine
May 30, 2017, 15:18 (GMT)
Eevee: UI add world and material nodetree layout.
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021