May 31, 2017, 09:43 (GMT) |
Libmv: Re-bundle from upstream to ensure code base is perfectly in sync |
May 31, 2017, 07:02 (GMT) |
Fix face-map button being greyed out |
May 31, 2017, 06:59 (GMT) |
Fix selecting bones |
May 31, 2017, 06:39 (GMT) |
Ensure pose-mode cache exists Files that were saved in pose-mode or selecting pose bones, would have invalid cache. |
May 31, 2017, 05:29 (GMT) |
Improve backscatter color of subsurface scattering in Principled BSDF Differential Revision: https://developer.blender.org/D2685 |
May 31, 2017, 05:04 (GMT) |
Merge branch 'blender2.8' into custom-manipulators |
May 30, 2017, 23:25 (GMT) |
Refactor workspace data accessing Following Campbell's and Bastien's suggestion to avoid the all-or-nothing approach of using private headers. Instead of using private headers we do some trickery to mark struct members or whole structs as private. This way we don't have to go overkill with accessors/mutators but keep them where it makes sense. For now this adds a macro based on DNA_DEPRECATED, just to mark certain struct members as workspace-private (throws 'deprecated' warning if used outside of workspace.c -- this doesn't work on MSVC though, not sure on Clang). Also, this adds a macro to mark struct members as workspace and file read/write private, not sure if this is really worth it. Just thought it might be worth considering, since some data is really workspace internal but needs to be exposed for file read/write. |
May 30, 2017, 20:30 (GMT) |
Eevee: Put shadows and probes inside SceneLayerEngineData This remove the duplication of data for each viewport improving memory usage. |
May 30, 2017, 20:30 (GMT) |
Draw Manager: Add SceneLayerEngineData and use callbacks to clear runtime engine data |
May 30, 2017, 17:14 (GMT) |
May 30, 2017, 17:06 (GMT) |
Fix T49570: Cycles baking can't handle materials with no images If users wanted to bake only a few of the mesh materials, they would still need to create dummy textures for the other parts. This commit report (as RPT_INFO) the materials with no texture, but move on to bake the others materials. |
May 30, 2017, 17:06 (GMT) |
Baking: Add logic to get material from API regardless of Mesh/Object ownership |
Revision fe95515 by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) May 30, 2017, 15:44 (GMT) |
performance improvement with convert to keyframes and new adaptive keyframe option (threshold of changes) |
May 30, 2017, 15:42 (GMT) |
Depsgraph: Fix missing relations for objects which are indirectly linked This is a corresponding part of 7dda3cf. |
May 30, 2017, 15:38 (GMT) |
Depsgraph: Remove extra modifiers callback loop Seems to be a copy-paste error from code above. |
May 30, 2017, 15:34 (GMT) |
Merge branch 'blender2.8' into custom-manipulators |
May 30, 2017, 15:31 (GMT) |
Move ED_object_facemap functions into ED_object.h |
May 30, 2017, 15:31 (GMT) |
Somehow missed this in recent Face Maps commit Since the previous layer type was for ints too, it worked in tests. |
May 30, 2017, 15:22 (GMT) |
Merge branch 'master' into asset-engine |
May 30, 2017, 15:18 (GMT) |
Eevee: UI add world and material nodetree layout. |
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