Blender Git Loki

Kaikki Blender Git kommitit.

Page: 3874 / 8462

May 17, 2017, 12:51 (GMT)
Fix T51388: Mask moves when zoom is changed in the movie clip editor

Incorrect matrix space for stabilization.
May 17, 2017, 12:37 (GMT)
Fix annoying warning about unused debug var in release builds.
May 17, 2017, 12:33 (GMT)
DwM: Armature: fix bone distance outline drawing.

This indeed needed its own draw pass, thank to @fclem for the hints!

Also fixes a stupid mistake in bones head/tail coloring.
May 17, 2017, 11:56 (GMT)
Remove old opengl code
May 17, 2017, 10:34 (GMT)
DwM: Armature: Add distance outline and wire drawing of envelope bones.

This is not complete, it does not implement 3D solid drawing of
envelope bones. 2D wire is hence always drawn for now.

Some notes:

I did not try to implement the 'capsule' approach suggested by @fclem, because:
1. I spent enough time on this already, and finally got something working.
2. I managed to get rid of geometry shader completely.
3. Current approach allows us to use same shader for
distance outline and envelope wire.

It's working fine, except for one glitch - superpositions of envelope
outlines do not work as expected, not sure what's wrong here, tried to
disable zbuff, enable GL_BLEND, no luck so far...
I think we need our own 'background' drawpass to get them working (also
to avoid them drawing over the wire lines).
May 17, 2017, 10:31 (GMT)
BMesh: remove duplicate argument for wireframe op
May 17, 2017, 10:24 (GMT)
Fix T50937: baking with OpenCL and CPU have slightly different brightness

OpenCL baking with SSS and Volume are not supported.
May 17, 2017, 09:47 (GMT)
Remove zdepth check for Drawing buffer

The drawing buffer and edit point must be always visible
May 17, 2017, 09:34 (GMT)
Enable zdepth for passes.

Actually only works for filling
May 17, 2017, 09:21 (GMT)
DWM: reuse position VBO for vpaint select overlay
Revision 11c167f by Luca Rood (master)
May 17, 2017, 09:19 (GMT)
Fix particle system batch_cache on object duplication
May 17, 2017, 09:08 (GMT)
Fix weight-painting out of facemask mode w/ hidden faces

Own error in recent commit
May 17, 2017, 08:44 (GMT)
Merge branch 'blender2.8' into greasepencil-object
May 17, 2017, 08:35 (GMT)
Fixup on weightpaint shader after rBfabd55a5e9
May 17, 2017, 08:25 (GMT)
Remove old opengl code in shaders
May 17, 2017, 08:22 (GMT)
Fix T49981: When camera is on inactive layer, it does not evaluate constraints

Second round of fix, was broken by 843be91.
May 17, 2017, 08:21 (GMT)
Clay hair: use builtin reflect function
May 17, 2017, 08:09 (GMT)
DWM: hide hidden verts in weight-paint mode
May 17, 2017, 07:37 (GMT)
Cleanup: line length
May 17, 2017, 07:27 (GMT)
DWM: minor changes to face-flag use
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021