May 17, 2017, 12:51 (GMT) |
Fix T51388: Mask moves when zoom is changed in the movie clip editor Incorrect matrix space for stabilization. |
May 17, 2017, 12:37 (GMT) |
Fix annoying warning about unused debug var in release builds. |
May 17, 2017, 12:33 (GMT) |
DwM: Armature: fix bone distance outline drawing. This indeed needed its own draw pass, thank to @fclem for the hints! Also fixes a stupid mistake in bones head/tail coloring. |
Revision 8651d02 by Antonio Vazquez (experimental_gp_weight, greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) May 17, 2017, 11:56 (GMT) |
Remove old opengl code |
May 17, 2017, 10:34 (GMT) |
DwM: Armature: Add distance outline and wire drawing of envelope bones. This is not complete, it does not implement 3D solid drawing of envelope bones. 2D wire is hence always drawn for now. Some notes: I did not try to implement the 'capsule' approach suggested by @fclem, because: 1. I spent enough time on this already, and finally got something working. 2. I managed to get rid of geometry shader completely. 3. Current approach allows us to use same shader for distance outline and envelope wire. It's working fine, except for one glitch - superpositions of envelope outlines do not work as expected, not sure what's wrong here, tried to disable zbuff, enable GL_BLEND, no luck so far... I think we need our own 'background' drawpass to get them working (also to avoid them drawing over the wire lines). |
May 17, 2017, 10:31 (GMT) |
BMesh: remove duplicate argument for wireframe op |
May 17, 2017, 10:24 (GMT) |
Fix T50937: baking with OpenCL and CPU have slightly different brightness OpenCL baking with SSS and Volume are not supported. |
Revision 8451c15 by Antonio Vazquez (experimental_gp_weight, greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) May 17, 2017, 09:47 (GMT) |
Remove zdepth check for Drawing buffer The drawing buffer and edit point must be always visible |
Revision ab9f5c2 by Antonio Vazquez (experimental_gp_weight, greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) May 17, 2017, 09:34 (GMT) |
Enable zdepth for passes. Actually only works for filling |
May 17, 2017, 09:21 (GMT) |
DWM: reuse position VBO for vpaint select overlay |
May 17, 2017, 09:19 (GMT) |
Fix particle system batch_cache on object duplication |
May 17, 2017, 09:08 (GMT) |
Fix weight-painting out of facemask mode w/ hidden faces Own error in recent commit |
Revision d7fc619 by Antonio Vazquez (experimental_gp_weight, greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) May 17, 2017, 08:44 (GMT) |
Merge branch 'blender2.8' into greasepencil-object |
May 17, 2017, 08:35 (GMT) |
Fixup on weightpaint shader after rBfabd55a5e9 |
Revision b47e10c by Antonio Vazquez (experimental_gp_weight, greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) May 17, 2017, 08:25 (GMT) |
Remove old opengl code in shaders |
May 17, 2017, 08:22 (GMT) |
May 17, 2017, 08:21 (GMT) |
Clay hair: use builtin reflect function |
May 17, 2017, 08:09 (GMT) |
DWM: hide hidden verts in weight-paint mode |
May 17, 2017, 07:37 (GMT) |
Cleanup: line length |
May 17, 2017, 07:27 (GMT) |
DWM: minor changes to face-flag use |
|
|
|


Master Commits
MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021