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April 26, 2017, 09:19 (GMT)
Revert "Fixup for "always use selection in core""

This reverts commit 535cf2c71409893748c21d00a7da32907fe54622.
April 26, 2017, 09:13 (GMT)
Fixup for "always use selection in core"

In my previous commit [1] I forgot one of the if() calls. Handled it
differently now.

[1] dc1f491a506deafbd80f13b20783e477ef5f99fd
April 26, 2017, 09:05 (GMT)
Pass depsgraph via Context to selection code
April 26, 2017, 08:42 (GMT)
Selection: Always use new selection code when building with using core profile
April 26, 2017, 08:42 (GMT)
Depsgraph and selection: Flush selcol on Depsgraph

Selection code needs to iterate over DEG_OBJECT_ITER otherwise we won't
get modifiers, dupli objects, ...

Also make selection respect selectability flag.

Review by: Sergey Sharybin
April 26, 2017, 08:42 (GMT)
Alembic: shortened CacheFile.filepath to 1024 bytes again

As per discussion on 3128600a8ab2badd9ea39c80133f15f766794ec6
April 26, 2017, 08:42 (GMT)
Alembic: fixed C++98 compatibility
April 26, 2017, 08:42 (GMT)
Alembic import: added unit test for mesh deformation.
April 26, 2017, 08:11 (GMT)
Merge branch 'master' into blender2.8
April 26, 2017, 08:08 (GMT)
Remove show_backface_culling check in select engine

May add back so selection engine can read backface cull state
from from different engines.
April 26, 2017, 08:00 (GMT)
Cycles: Fix access undefined macro on non-MSVC compiler

Also rremove trailing whitespace.
April 26, 2017, 07:42 (GMT)
Cleanup: draw engine

- use DRW_engine prefix for engine types.
- use engine suffix for files that define a draw engine.
- remove engines from include path (they're only referenced once)
April 26, 2017, 07:25 (GMT)
Draw Manager: add select engine

This does very little currently, but allows changing behavior for
selection drawing in the future.
April 26, 2017, 06:52 (GMT)
Allow new selection in eevee & blender draw modes
April 26, 2017, 06:12 (GMT)
Draw Manager: armature editmode selection
April 25, 2017, 21:51 (GMT)
Eevee: World default shader.

- Use uniform color world for the world probe.
- Refactored the Fresnel expression to be better with Area Lights.
- Squared the roughness for default materials.
April 25, 2017, 21:51 (GMT)
Eevee: Disable shadow rendering until we get proper update scheduling.

Performance is quickly getting poor when you have lights otherwise.
April 25, 2017, 21:51 (GMT)
Eevee: Fix Square light with non uniform scale.
April 25, 2017, 21:10 (GMT)
Remove duplicate character on previous commit
April 25, 2017, 21:09 (GMT)
Cleanup: remove evil context for toolsettings
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021