Blender Git Loki

Kaikki Blender Git kommitit.

Page: 3934 / 8462

April 11, 2017, 14:24 (GMT)
Fix blenderplayer(tm)
April 11, 2017, 14:13 (GMT)
Draw Manager: Fix blended color.
April 11, 2017, 14:13 (GMT)
Draw Manager: Fix Background sets not being drawn.
April 11, 2017, 14:09 (GMT)
Renaming: sl > scene_layer
April 11, 2017, 13:51 (GMT)
Cleanup: remove no longer needed BASE_ defines
April 11, 2017, 13:46 (GMT)
Bring snapping back (Base / BaseLegacy)
April 11, 2017, 13:39 (GMT)
Use immediate mode API for OpenColorIO
April 11, 2017, 13:19 (GMT)
Move cage_manipulator.c to new GL code.

Note: I?d assume gawain equivalent to glDrawArrays would be batches? But
for two lines drawn twice this looks totally overkill anyway, so
switched back to basic immediate-mode-like API.

A bit frustrating to work on this code, since afaict you cannot check
the results in Blender, being mostly unused currently...
April 11, 2017, 13:19 (GMT)
FIx copy/paste mistake in own previous commit.
April 11, 2017, 12:46 (GMT)
GL/WIP: fix crash drawing text object

Note that this doesn't set the normal as it should (noted as a TODO),
just committing to avoid the crash.
April 11, 2017, 11:50 (GMT)
small fix for frame number: manta starts on frame 0, not on 1
April 11, 2017, 11:20 (GMT)
Draw Manager: replace varargs with a pointer array

Allows to ensure correct number of args
April 11, 2017, 10:47 (GMT)
Get rid of last deprecated OpenGL calls in arrow_manipulator.c

Hope that makes sense...
April 11, 2017, 10:46 (GMT)
Move arrow2d_manipulator to new immediate mode GL.
April 11, 2017, 10:25 (GMT)
Fix: width of UILayout.prop_enum() buttons
April 11, 2017, 09:49 (GMT)
Disable again drawing

The functions aren't ready yet
April 11, 2017, 09:40 (GMT)
Merge remote-tracking branch 'origin/master' into gsoc2016-improved_extrusion
April 11, 2017, 09:34 (GMT)
Check layer and frame before drawing
April 11, 2017, 09:23 (GMT)
Add volumetric shader
Revision d097c72 by Mai Lavelle (master)
April 11, 2017, 07:26 (GMT)
Cycles: Only calculate global size of split kernel once to avoid changes

Global size depends on memory usage which might change during rendering.
Havent seen it happen but seems possible that this could cause the global
size to be different than what was used for allocating buffers.
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021