April 11, 2017, 14:24 (GMT) |
Fix blenderplayer(tm) |
April 11, 2017, 14:13 (GMT) |
Draw Manager: Fix blended color. |
April 11, 2017, 14:13 (GMT) |
Draw Manager: Fix Background sets not being drawn. |
April 11, 2017, 14:09 (GMT) |
Renaming: sl > scene_layer |
April 11, 2017, 13:51 (GMT) |
Cleanup: remove no longer needed BASE_ defines |
April 11, 2017, 13:46 (GMT) |
Bring snapping back (Base / BaseLegacy) |
April 11, 2017, 13:39 (GMT) |
Use immediate mode API for OpenColorIO |
April 11, 2017, 13:19 (GMT) |
Move cage_manipulator.c to new GL code. Note: I?d assume gawain equivalent to glDrawArrays would be batches? But for two lines drawn twice this looks totally overkill anyway, so switched back to basic immediate-mode-like API. A bit frustrating to work on this code, since afaict you cannot check the results in Blender, being mostly unused currently... |
April 11, 2017, 13:19 (GMT) |
FIx copy/paste mistake in own previous commit. |
April 11, 2017, 12:46 (GMT) |
GL/WIP: fix crash drawing text object Note that this doesn't set the normal as it should (noted as a TODO), just committing to avoid the crash. |
April 11, 2017, 11:50 (GMT) |
small fix for frame number: manta starts on frame 0, not on 1 |
April 11, 2017, 11:20 (GMT) |
Draw Manager: replace varargs with a pointer array Allows to ensure correct number of args |
April 11, 2017, 10:47 (GMT) |
Get rid of last deprecated OpenGL calls in arrow_manipulator.c Hope that makes sense... |
April 11, 2017, 10:46 (GMT) |
Move arrow2d_manipulator to new immediate mode GL. |
April 11, 2017, 10:25 (GMT) |
Fix: width of UILayout.prop_enum() buttons |
Revision 6eecbca by Antonio Vazquez (experimental_gp_weight, greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) April 11, 2017, 09:49 (GMT) |
Disable again drawing The functions aren't ready yet |
April 11, 2017, 09:40 (GMT) |
Merge remote-tracking branch 'origin/master' into gsoc2016-improved_extrusion |
Revision 8500772 by Antonio Vazquez (experimental_gp_weight, greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) April 11, 2017, 09:34 (GMT) |
Check layer and frame before drawing |
Revision a4afeea by Antonio Vazquez (experimental_gp_weight, greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) April 11, 2017, 09:23 (GMT) |
Add volumetric shader |
April 11, 2017, 07:26 (GMT) |
Cycles: Only calculate global size of split kernel once to avoid changes Global size depends on memory usage which might change during rendering. Havent seen it happen but seems possible that this could cause the global size to be different than what was used for allocating buffers. |
|
|
|


Master Commits
MiikaHweb | 2003-2021