Revision 15fb1fd by Ray molenkamp / Sergey Sharybin (blender-v2.78c-release, fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) February 23, 2017, 15:21 (GMT) |
[msvc] Set proper OpenSubdiv flags when not using find_package to find opensubdiv. Fixes T50548 |
Revision 7d77dcd by Sergey Sharybin (blender-v2.78c-release, fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) February 23, 2017, 15:07 (GMT) |
Blender 2.78c: Officially move to 'c' |
February 23, 2017, 14:38 (GMT) |
Merge branch 'master' into HMD_viewport Conflicts: source/blender/makesdna/DNA_scene_types.h |
Revision 909c8ec by Sergey Sharybin (blender-v2.78c-release, fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) February 23, 2017, 14:07 (GMT) |
Cycles: Fix wrong render results with texture limit and half-float textures |
Revision b95645c by Sergey Sharybin (blender-v2.78c-release, fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) February 23, 2017, 14:07 (GMT) |
Fix T50748: Render Time incorrect when refreshing rendered preview in GPU mode |
February 23, 2017, 13:46 (GMT) |
Cycles: Fix wrong render results with texture limit and half-float textures |
February 23, 2017, 13:42 (GMT) |
Cycles: Add utility function to convert float to half handles overflow and underflow, but not NaN/inf. |
February 23, 2017, 10:56 (GMT) |
new manta functions to handle moving obstacles added function to set obstacle velocities at fl/obs border, cleanup for averageVel function (more general name and vec3 argument instead of mac) |
February 23, 2017, 10:54 (GMT) |
Rework of BKE's mesh_render to support BMesh directly. Note that since there is no (efficient) ways to get arrays of MVert/MEdge/etc. out of a BMesh, I refactored quite heavily internals of BKE_mesh_render. Now, when you do need acess to mesh data to generate cached batches, you create an abstract struct from mesh (either Mesh or BMesh if available), and then use advanced helpers to extract needed data, on a per-item basis (no more handling of arrays of verts/edges/... in batches code). This allows to: * Avoid having to create arrays of BMesh elements. * Take advantage of existing advanced BMesh topology and connectivity data. Reviewers: dfelinto, fclem, merwin Differential Revision: https://developer.blender.org/D2521 |
February 23, 2017, 10:23 (GMT) |
Fix T50656: Compositing node editor is empty, no nodes can be added |
February 23, 2017, 10:03 (GMT) |
Fix building full. |
February 23, 2017, 09:56 (GMT) |
Merge branch 'master' into blender2.8 |
February 23, 2017, 09:51 (GMT) |
Fix T50748: Render Time incorrect when refreshing rendered preview in GPU mode |
February 23, 2017, 09:39 (GMT) |
Fix T50736: Zero streaks in Glare node. Please never, ever use same DNA var for two different things. Even worse if they do not have same type and ranges! This is only ensuring issues (as described in report, but also if animating both RNA props using same DNA var... yuck). And we were not even saving any byte in DNA, could reuse some padding there to store the two new needed vars (yes, two, since we cannot re-use existing one if we want to keep backward *and* forward compatibility). |
February 23, 2017, 09:24 (GMT) |
Silence "defined but not used" warnings |
February 23, 2017, 06:21 (GMT) |
OpenGl immediate mode: remove imm_draw_line Replaced all calls to `imm_draw_line` by plain `immVertex2f` calls, and removed `imm_draw_line`, as that function was not supposed to exist in the first place, and causes unnecessary calls to `immBegin`/`immEnd`. Part of T49043 |
February 23, 2017, 03:27 (GMT) |
OpenGl immediate mode: fix screen_draw.c * Fix several wrong coordinates, causing things to be drawn in the wrong places. * Remove unexpected return. * Slight peformance improvement, by reducing number of shader binds. * Minor code style stuff. Part of T49043 |
February 23, 2017, 01:14 (GMT) |
Fix possible crash in various 3D View operators Was actually harmeless and not crashing, but I'd say more or less only by luck: the NULL-check for region data would only evaluate to true for the correct 3D View region. However, if we were to add region data to a different region type in future, this would lead to undefined behavior if executed in the wrong region. |
February 22, 2017, 23:09 (GMT) |
Fix issues when reordering nested collections Item was inserted at the head of the top-level collection list, instead of parent-level one. |
February 22, 2017, 21:06 (GMT) |
Columns should be expandable by default |
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