February 20, 2017, 09:39 (GMT) |
updated manta vec3 extrapolation now using inside mode as well - similar to extrapolateLsSimple() |
February 20, 2017, 09:16 (GMT) |
Use Git submodule tracking feature This way we can point submodules to different branches. There are two side-effects to this: - Git 1.8.2 becomes the minimal required version now to support this feature. - Not sure how doing local changes in submodules followed by `make update` will behave. We don't use explicit rebase now. Perhaps this is not so bad, since it was already quite dangerous thing to do. |
February 20, 2017, 09:14 (GMT) |
Point addons to 2.8 branch |
February 19, 2017, 13:27 (GMT) |
Clay Engine: Use G.debug_value to test cache performance Use debug 666 for cache without instance buffer caching. Use debug 667 for cache with instance buffer caching. |
February 19, 2017, 12:59 (GMT) |
OpenGL immediate mode: transform_manipulator.c |
February 19, 2017, 08:31 (GMT) |
updated mesh distance function now using raycast in inverted direction as well. if this is not done, there are cases with wrong phi grid (swapped inside and outside) |
February 19, 2017, 00:53 (GMT) |
OpenGL: fix MVP matrix order Numbers were correct but names were mixed up. |
February 18, 2017, 22:59 (GMT) |
Fix a few compiler warnings with macOS / clang. |
February 18, 2017, 21:41 (GMT) |
Fix T50564: 3D view panning with scroll wheel inconsistent with dragging. |
February 18, 2017, 20:39 (GMT) |
fix OpenGL line count in VSE backdrop |
February 18, 2017, 12:07 (GMT) |
Cycles: Update tiles less frequently for split kernel Increases the time between tile updates exponentially until theres 10 seconds between updates. By having more time between updates we can push more samples to the device at once and keep the number of threads doing actual work higher. This gives a nice speed up. |
February 18, 2017, 10:53 (GMT) |
Cycles: Add changes that somehow got left out of previous commit |
February 18, 2017, 10:39 (GMT) |
Cycles: Remove remnants of tile splitting |
February 18, 2017, 10:33 (GMT) |
Cycles: Faster version of driver workaround for OpenCL |
February 18, 2017, 06:12 (GMT) |
Fix typo and change `.enabled` to `.active` |
February 17, 2017, 21:29 (GMT) |
Fixup for last commit :/ |
February 17, 2017, 21:26 (GMT) |
Fix crash introduced in engine separation (50fb3ea3) Basically DEG_OBJECT_ITER (or rather, BKE_scene_layer_engine_settings_update) wasn't creating Object->collection_settings data for invisible objects. Now I'm removing those objects from the loop entirely. If we are to bring them back we need to either create CollectionEngineSettings dat from them or to skip them in DRW_mode_cache_populate. |
February 17, 2017, 20:42 (GMT) |
OpenGL: further mask_draw tweaks - smooth round points - fewer state changes - minor cleanup & warning fix This is a follow-up to rB84141f27a668 |
February 17, 2017, 19:07 (GMT) |
Fix bplayer (c) |
February 17, 2017, 19:06 (GMT) |
Fix building without Clay engine. |
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Master Commits
MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021