Blender Git Commit Log

All Blender Git commits.

Page: 4045 / 8462

February 20, 2017, 09:39 (GMT)
updated manta vec3 extrapolation

now using inside mode as well - similar to extrapolateLsSimple()
February 20, 2017, 09:16 (GMT)
Use Git submodule tracking feature

This way we can point submodules to different branches.

There are two side-effects to this:

- Git 1.8.2 becomes the minimal required version now
to support this feature.

- Not sure how doing local changes in submodules followed
by `make update` will behave. We don't use explicit rebase
now.

Perhaps this is not so bad, since it was already quite
dangerous thing to do.
February 20, 2017, 09:14 (GMT)
Point addons to 2.8 branch
February 19, 2017, 13:27 (GMT)
Clay Engine: Use G.debug_value to test cache performance

Use debug 666 for cache without instance buffer caching.
Use debug 667 for cache with instance buffer caching.
February 19, 2017, 12:59 (GMT)
OpenGL immediate mode: transform_manipulator.c
February 19, 2017, 08:31 (GMT)
updated mesh distance function

now using raycast in inverted direction as well. if this is not done, there are cases with wrong phi grid (swapped inside and outside)
Revision 9f839a2 by Mike Erwin (master)
February 19, 2017, 00:53 (GMT)
OpenGL: fix MVP matrix order

Numbers were correct but names were mixed up.
February 18, 2017, 22:59 (GMT)
Fix a few compiler warnings with macOS / clang.
February 18, 2017, 21:41 (GMT)
Fix T50564: 3D view panning with scroll wheel inconsistent with dragging.
Revision fae8951 by Mike Erwin (master)
February 18, 2017, 20:39 (GMT)
fix OpenGL line count in VSE backdrop

February 18, 2017, 12:07 (GMT)
Cycles: Update tiles less frequently for split kernel

Increases the time between tile updates exponentially until theres 10 seconds
between updates. By having more time between updates we can push more samples
to the device at once and keep the number of threads doing actual work
higher. This gives a nice speed up.
February 18, 2017, 10:53 (GMT)
Cycles: Add changes that somehow got left out of previous commit
February 18, 2017, 10:39 (GMT)
Cycles: Remove remnants of tile splitting
February 18, 2017, 10:33 (GMT)
Cycles: Faster version of driver workaround for OpenCL
February 18, 2017, 06:12 (GMT)
Fix typo and change `.enabled` to `.active`
February 17, 2017, 21:29 (GMT)
Fixup for last commit :/
February 17, 2017, 21:26 (GMT)
Fix crash introduced in engine separation (50fb3ea3)

Basically DEG_OBJECT_ITER (or rather,
BKE_scene_layer_engine_settings_update) wasn't creating
Object->collection_settings data for invisible objects.

Now I'm removing those objects from the loop entirely. If we are to
bring them back we need to either create CollectionEngineSettings dat
from them or to skip them in DRW_mode_cache_populate.
Revision 39e212e by Mike Erwin (master)
February 17, 2017, 20:42 (GMT)
OpenGL: further mask_draw tweaks

- smooth round points
- fewer state changes
- minor cleanup & warning fix

This is a follow-up to rB84141f27a668
February 17, 2017, 19:07 (GMT)
Fix bplayer (c)
February 17, 2017, 19:06 (GMT)
Fix building without Clay engine.
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021