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December 11, 2016, 23:26 (GMT)
first attempt of inter-object constraints with fracture modifier, via regular constraint / connect operator
December 11, 2016, 18:44 (GMT)
added new trigger settings: propagate trigger, dynamic trigger and constraint dissolve

propagate trigger allows to propagate impulses across different FM objects, dynamic trigger can start a dynamic fracture independent from force, and constraint dissolve means that all constraints of activated shards will be disabled immediately
Revision 2bb7a13 by Gaia Clary (master)
December 9, 2016, 16:21 (GMT)
Added --debug-io flag to command line
December 9, 2016, 15:28 (GMT)
Land D2339 by bliblu bli
December 9, 2016, 13:01 (GMT)
Add missing CMakeLists file
December 9, 2016, 13:00 (GMT)
Make WorkSpace and WorkSpaceLayout local DNA structs

Wanted to try this to avoid having (almost) global scope of DNA structs, instead, everything should be handled through BKE_workspace API.
December 9, 2016, 12:40 (GMT)
Depsgraph: Add missing relation for cast modifier

When control object is used we need to known our own transformation as well.
December 9, 2016, 12:05 (GMT)
Depsgraph: Bone parent should also include armature transform relation

It is required to have world-space bone position, which consists of armature
object transform and local bone transform.
December 9, 2016, 01:42 (GMT)
File read/write support
December 8, 2016, 22:27 (GMT)
Correction to previous commit

Accidentally included some changes from workspaces branch.
December 8, 2016, 22:17 (GMT)
Move screen drawing functions into new screen_draw.c
December 8, 2016, 22:02 (GMT)
Move screen drawing functions into new screen_draw.c
December 8, 2016, 21:44 (GMT)
Move scene utils into own file (and improve API)

Previously they were kinda mixed with screen utils.
December 8, 2016, 21:35 (GMT)
Implement angular bending damping
December 8, 2016, 19:24 (GMT)
Make window-level scene switching work
December 8, 2016, 18:32 (GMT)
Add some comments about methods used for mass-spring model
December 8, 2016, 18:32 (GMT)
Set better default values for the new mass-spring model
December 8, 2016, 18:32 (GMT)
Implement bending springs along shear springs within polygons

This adds bending springs within polygons, so that they resist
changing planarity.
December 8, 2016, 18:32 (GMT)
Implement shear springs for ngons
December 8, 2016, 18:31 (GMT)
Initial implementation of angular bending springs

This implements bending resistant forces between adjacent polygons in
cloth simulation. Note that derivatives are not yet included in the
computations (and might not even be needed, as the simulation is already
quite stable). Angular damping is not yet implemented either.
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021