Revision 88fc1dd by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) December 11, 2016, 23:26 (GMT) |
first attempt of inter-object constraints with fracture modifier, via regular constraint / connect operator |
Revision 0749338 by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) December 11, 2016, 18:44 (GMT) |
added new trigger settings: propagate trigger, dynamic trigger and constraint dissolve propagate trigger allows to propagate impulses across different FM objects, dynamic trigger can start a dynamic fracture independent from force, and constraint dissolve means that all constraints of activated shards will be disabled immediately |
December 9, 2016, 16:21 (GMT) |
Added --debug-io flag to command line |
December 9, 2016, 15:28 (GMT) |
Land D2339 by bliblu bli |
Revision 3788eea by Julian Eisel (temp-tab_drag_drop, temp-workspace-multi-window, topbar, workspaces) December 9, 2016, 13:01 (GMT) |
Add missing CMakeLists file |
Revision bdc209f by Julian Eisel (temp-tab_drag_drop, temp-workspace-multi-window, topbar, workspaces) December 9, 2016, 13:00 (GMT) |
Make WorkSpace and WorkSpaceLayout local DNA structs Wanted to try this to avoid having (almost) global scope of DNA structs, instead, everything should be handled through BKE_workspace API. |
December 9, 2016, 12:40 (GMT) |
Depsgraph: Add missing relation for cast modifier When control object is used we need to known our own transformation as well. |
December 9, 2016, 12:05 (GMT) |
Depsgraph: Bone parent should also include armature transform relation It is required to have world-space bone position, which consists of armature object transform and local bone transform. |
Revision f992526 by Julian Eisel (temp-tab_drag_drop, temp-workspace-multi-window, topbar, workspaces) December 9, 2016, 01:42 (GMT) |
File read/write support |
December 8, 2016, 22:27 (GMT) |
Correction to previous commit Accidentally included some changes from workspaces branch. |
December 8, 2016, 22:17 (GMT) |
Move screen drawing functions into new screen_draw.c |
Revision f633873 by Julian Eisel (temp-tab_drag_drop, temp-workspace-multi-window, topbar, workspaces) December 8, 2016, 22:02 (GMT) |
Move screen drawing functions into new screen_draw.c |
Revision 944b920 by Julian Eisel (temp-tab_drag_drop, temp-workspace-multi-window, topbar, workspaces) December 8, 2016, 21:44 (GMT) |
Move scene utils into own file (and improve API) Previously they were kinda mixed with screen utils. |
December 8, 2016, 21:35 (GMT) |
Implement angular bending damping |
Revision adfc9b8 by Julian Eisel (temp-tab_drag_drop, temp-workspace-multi-window, topbar, workspaces) December 8, 2016, 19:24 (GMT) |
Make window-level scene switching work |
December 8, 2016, 18:32 (GMT) |
Add some comments about methods used for mass-spring model |
December 8, 2016, 18:32 (GMT) |
Set better default values for the new mass-spring model |
December 8, 2016, 18:32 (GMT) |
Implement bending springs along shear springs within polygons This adds bending springs within polygons, so that they resist changing planarity. |
December 8, 2016, 18:32 (GMT) |
Implement shear springs for ngons |
December 8, 2016, 18:31 (GMT) |
Initial implementation of angular bending springs This implements bending resistant forces between adjacent polygons in cloth simulation. Note that derivatives are not yet included in the computations (and might not even be needed, as the simulation is already quite stable). Angular damping is not yet implemented either. |
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Master Commits
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