Blender Git Loki

Kaikki Blender Git kommitit.

Page: 4126 / 8462

December 7, 2016, 03:53 (GMT)
Merge remote-tracking branch 'origin/master' into experimental-build
December 7, 2016, 03:21 (GMT)
Cycles: Ensure we get a compiler error if data_init parameters fall out of sync

Code isn't so pretty and the errors that we get if this does happen are kind
of cryptic, but it's better than nothing.
December 7, 2016, 00:04 (GMT)
Add cent_poly_v3 function
December 6, 2016, 22:52 (GMT)
Rename notifier category: NC_SCREEN -> NC_WORKSPACE
December 6, 2016, 22:43 (GMT)
Fix crash when duplicating window
December 6, 2016, 22:30 (GMT)
speed optimization for fractal boolean, about 10x (note, Inner UV might not work with fractal still)

before there was a regression, 10 shards with default settings ~ 7 secs, now 100 in same time (left uv boxpacking out)
December 6, 2016, 22:14 (GMT)
Manage screen creation within workspace-layout editor API
December 6, 2016, 20:13 (GMT)
Merge remote-tracking branch 'origin/master' into soc-2016-cycles_denoising

Conflicts:
intern/cycles/device/device_cpu.cpp
intern/cycles/device/device_cuda.cpp
intern/cycles/render/tile.cpp
intern/cycles/render/tile.h
December 6, 2016, 18:17 (GMT)
Fix new scenes should have a default renderlayer
December 6, 2016, 18:13 (GMT)
Fix all unfreed memory
December 6, 2016, 16:43 (GMT)
Move ED_workspace_layout API into own file
December 6, 2016, 15:37 (GMT)
Final cleanup of read/write to have things in the right order (pure cosmetic)
December 6, 2016, 15:20 (GMT)
Fix write of nested LayerCollections (and DNA cleanup)
December 6, 2016, 14:57 (GMT)
Fix stupidest mistake (objects > filter_objects)
December 6, 2016, 14:37 (GMT)
Cycles :Cleanup, indentation
December 6, 2016, 14:36 (GMT)
Fix crash when deleting layouts

Behavior change: The layout we switch to when deleting another one now has to meet similar requirements as the one we choose for cycling layouts (Ctrl+Arrow left/right). E.g. no hidden screen will be activated.
December 6, 2016, 13:48 (GMT)
Fixing writing objects
December 6, 2016, 13:48 (GMT)
Depsgraph: Only re-schedule objects which are on visible layers

Otherwise it's possible to cause infinite update loop in Cycles viewport.

Gets a bit messy logic, need to revisit this..
December 6, 2016, 13:19 (GMT)
Fix T50122: SEGFAULT: OCIO configuration typo leads to segfault
December 6, 2016, 13:16 (GMT)
Fix writing nested scene collections
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021