July 20, 2021, 21:39 (GMT) |
UI: Use more descriptive wording for particle modifier conversions Currently the wording is a bit unclear: it doesn't specify //what// the particles will be converted into. This clarifies it by stating what the particles will be converted into: they will either be converted to a mesh or the instances will be made real. Reviewed By: Blendify Differential Revision: https://developer.blender.org/D11795 |
July 20, 2021, 21:23 (GMT) |
UI: Fix Cycles Materials menu Layout Fix an incoherence between the Eevee Materials menu and the Cycles Materials menu : Eevee : {F10230448} Cycles : {F10230449} Simply Fixed by replacing the Cycles UI code by the Eevee UI code. Thanks to @Brainzman for helping me create this diff and translate Reviewed By: Blendify Differential Revision: https://developer.blender.org/D11979 |
July 20, 2021, 20:47 (GMT) |
Merge branch 'master' into curve-nodes-modifier |
July 20, 2021, 20:12 (GMT) |
Merge branch 'master' into soc-2021-geometry-nodes-regression-test |
July 20, 2021, 20:07 (GMT) |
Fix API doc generation after recent context additions |
July 20, 2021, 19:56 (GMT) |
Fix T89827: Attribute transfer node crash on mesh with no faces Just add a check for whether the mesh has faces when retrieving an attribute on the corner domain. In the future there could be an info message in the node in this case, since maybe it's not intuitive. |
July 20, 2021, 19:50 (GMT) |
Fix memory leak with asset view template operator properties |
July 20, 2021, 19:40 (GMT) |
Merge branch 'master' into tracking_tools |
July 20, 2021, 19:31 (GMT) |
Merge branch 'master' into soc-2021-curves |
July 20, 2021, 19:30 (GMT) |
Cleanup: Use asset utility function to get the asset .blend path For this to work, the utility function needs to be callable without context, which is only needed for a File Browser specific hack anyway (doesn't apply to this usage of it). |
July 20, 2021, 19:30 (GMT) |
Cleanup: Store asset-handle in drag data Would previously pass a few properties that are available via the asset-handle now. This asset-handle is also required for some of the asset API, e.g. the temporary ID loading. This will probably be needed before too long. |
July 20, 2021, 19:30 (GMT) |
Cleanup: Correct asset TODO comment, move setter next to getter |
July 20, 2021, 19:30 (GMT) |
Asset: Clearly describe RNA property description as temporary The asset handle design is only temporary (see 35affaa971cf) and this RNA property is only needed for internal, technical reasons of the asset view template. So although not nice, at least make it clear in the RNA property description that this should not be used. |
July 20, 2021, 19:30 (GMT) |
Cleanup: Use const for internal file data of asset-handle Note that the current asset-handle design is temporary, see 35affaa971cf. I still prefer this to be const, as code outside the asset-list/file-list code should never mess with the file data of an asset. |
July 20, 2021, 19:30 (GMT) |
Cleanup: Getters for asset-handle data While the asset-handle design is supposed to be temporary (see 35affaa971cf), I prefer keeping the fact that it's nothing but a file entry pointer an implementation detail that is abstracted away. So this introduces getters for the file data we typically access for asset-handles. |
July 20, 2021, 19:30 (GMT) |
Cleanup: Move asset-handle functions to own file Keeps files minimal and focused. I much prefer that over having all kinds of stuff in general files like `asset_edit.cc`. |
July 20, 2021, 18:54 (GMT) |
Fix T89993: Failed assert drawing single point cyclic splines The same check used for the curve to mesh node. |
July 20, 2021, 18:39 (GMT) |
Fix T89687: Curve to mesh node incorrect face orientation The new faces should have a winding direction that points them outward, the fix was swapping the order of each face's edge and vertex indices. |
July 20, 2021, 18:28 (GMT) |
Cleanup: Use const arguments and less sequential iteration Using const indexes and offsets helps to make the logic less sequential, which is hopefully easier to understand and possibly easier to parallelize in the future. Also order return arguments last. |
July 20, 2021, 17:51 (GMT) |
USD IO: added NVIDIA copyright notices. |
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Master Commits
MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021