Blender Git Loki

Kaikki Blender Git kommitit.

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July 11, 2021, 07:43 (GMT)
Sculpt dyntopo: Wrote a little UV smoother sculpt brush.
It uses a simple LSCM-like solver; hold ctrl to do simple
laplacian relaxation.

There are some interesting artistic possibilities to using
DynTopo with UV maps, the point of this tool is to help
explore them.

Note that I'm not planning to merge this into master with
the rest of this branch. When the time comes I plan to
move it into a new branch for sculpt research stuff.
Revision 2289e26 by Campbell Barton (master)
July 11, 2021, 05:31 (GMT)
Cleanup: correct spelling in comments, remove profanity
Revision 0f20104 by Campbell Barton (master)
July 11, 2021, 05:22 (GMT)
Edit Mesh: tag the object data for updating instead of the object

When editing vertices with number buttons, tag the mesh, not the object.

This prevents the evaluated mesh being re-created for the object
and is correct as the mesh is being edited not the object.

Note that all tags for updating object geometry should be checked
to see if this change should be applied there too.

From a simple test on a high-poly mesh this gives around 1.3x
overall speedup.
July 11, 2021, 04:52 (GMT)
Physics: Added visualisation for trimesh collision shape type
July 10, 2021, 14:39 (GMT)
Thumbnail Job - Version 1

The current code has been tested and three areas it breaks.
1) refreshing a bunch of times
2) strip slide
3) multiple strips.
Multiple strip support is being worked on now. Other points are bugs.
Revision 49a363f by YimingWu (master)
July 10, 2021, 13:52 (GMT)
LineArt: Fix edge type panel `use_cache` prop.

The name was mistakenly written as `use_cached_result`. Fixed.
July 10, 2021, 13:38 (GMT)
Consistent var naming, function usage.
July 10, 2021, 13:34 (GMT)
Merge branch 'master' into soc-2020-io-performance
July 10, 2021, 12:42 (GMT)
Merge branch 'master' into soc-2021-vse-strip-thumbnails
July 10, 2021, 12:02 (GMT)
UV: Absolute grid snap for UV editor

Adds a UI toggle for absolute grid snap when using Increment snapping in
UV editor. This implementation mimics the behavior observed with the
same toggle in the 3D viewport.
July 10, 2021, 11:45 (GMT)
modifier: adaptive_remesh: select split or collapse edge operation
July 10, 2021, 11:43 (GMT)
adaptive_cloth: Mesh: collapse_edge_triangulate() first draft
July 10, 2021, 10:14 (GMT)
progress
July 10, 2021, 09:22 (GMT)
progress
Revision 77a28f3 by YimingWu (master)
July 10, 2021, 06:04 (GMT)
LineArt: Fix modifier apply.

After cache implementation line art apply will not show strokes properly, now fixed.

# Conflicts:
# source/blender/gpencil_modifiers/intern/MOD_gpencillineart.c
July 10, 2021, 05:54 (GMT)
LineArt: Fix modifier apply.
July 10, 2021, 05:29 (GMT)
Merge remote-tracking branch 'origin/master' into temp-lineart-contained
July 9, 2021, 23:23 (GMT)
UI: Clip: Fix checkbox wrongly greying out entire column

The Pattern and Search display options in the Clip Editor display settings
are independent and should not be grayed out since those options
remain relevant even with path display turned off.

Alternative solution were propoesed in D11630 and D11715
but each of those patches had downsides.
This solution is the simplest and does not break muscle memory.
July 9, 2021, 21:29 (GMT)
Merge branch 'master' into soc-2021-porting-modifiers-to-nodes-remesh

# Conflicts:
# release/scripts/startup/nodeitems_builtins.py
# source/blender/blenkernel/BKE_node.h
July 9, 2021, 21:17 (GMT)
make.bat: Update detection order of MSVC

VS2019 is the preferred version to use these
days, look for it before looking for 2017
and 2022.
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021