July 11, 2021, 07:43 (GMT) |
Sculpt dyntopo: Wrote a little UV smoother sculpt brush. It uses a simple LSCM-like solver; hold ctrl to do simple laplacian relaxation. There are some interesting artistic possibilities to using DynTopo with UV maps, the point of this tool is to help explore them. Note that I'm not planning to merge this into master with the rest of this branch. When the time comes I plan to move it into a new branch for sculpt research stuff. |
July 11, 2021, 05:31 (GMT) |
Cleanup: correct spelling in comments, remove profanity |
July 11, 2021, 05:22 (GMT) |
Edit Mesh: tag the object data for updating instead of the object When editing vertices with number buttons, tag the mesh, not the object. This prevents the evaluated mesh being re-created for the object and is correct as the mesh is being edited not the object. Note that all tags for updating object geometry should be checked to see if this change should be applied there too. From a simple test on a high-poly mesh this gives around 1.3x overall speedup. |
July 11, 2021, 04:52 (GMT) |
Physics: Added visualisation for trimesh collision shape type |
July 10, 2021, 14:39 (GMT) |
Thumbnail Job - Version 1 The current code has been tested and three areas it breaks. 1) refreshing a bunch of times 2) strip slide 3) multiple strips. Multiple strip support is being worked on now. Other points are bugs. |
July 10, 2021, 13:52 (GMT) |
LineArt: Fix edge type panel `use_cache` prop. The name was mistakenly written as `use_cached_result`. Fixed. |
July 10, 2021, 13:38 (GMT) |
Consistent var naming, function usage. |
July 10, 2021, 13:34 (GMT) |
Merge branch 'master' into soc-2020-io-performance |
July 10, 2021, 12:42 (GMT) |
Merge branch 'master' into soc-2021-vse-strip-thumbnails |
July 10, 2021, 12:02 (GMT) |
UV: Absolute grid snap for UV editor Adds a UI toggle for absolute grid snap when using Increment snapping in UV editor. This implementation mimics the behavior observed with the same toggle in the 3D viewport. |
July 10, 2021, 11:45 (GMT) |
modifier: adaptive_remesh: select split or collapse edge operation |
July 10, 2021, 11:43 (GMT) |
adaptive_cloth: Mesh: collapse_edge_triangulate() first draft |
Revision 12014cc by Jacques Lucke (temp-geometry-nodes-fields-prototype, temp-geometry-nodes-fields-prototype-visualization) July 10, 2021, 10:14 (GMT) |
progress |
Revision 34cebfb by Jacques Lucke (temp-geometry-nodes-fields-prototype, temp-geometry-nodes-fields-prototype-visualization) July 10, 2021, 09:22 (GMT) |
progress |
July 10, 2021, 06:04 (GMT) |
LineArt: Fix modifier apply. After cache implementation line art apply will not show strokes properly, now fixed. # Conflicts: # source/blender/gpencil_modifiers/intern/MOD_gpencillineart.c |
July 10, 2021, 05:54 (GMT) |
LineArt: Fix modifier apply. |
July 10, 2021, 05:29 (GMT) |
Merge remote-tracking branch 'origin/master' into temp-lineart-contained |
July 9, 2021, 23:23 (GMT) |
UI: Clip: Fix checkbox wrongly greying out entire column The Pattern and Search display options in the Clip Editor display settings are independent and should not be grayed out since those options remain relevant even with path display turned off. Alternative solution were propoesed in D11630 and D11715 but each of those patches had downsides. This solution is the simplest and does not break muscle memory. |
Revision 344b59b by Fabian Schempp (soc-2021-porting-modifiers-to-nodes-remesh-blocks, soc-2021-porting-modifiers-to-nodes_all) July 9, 2021, 21:29 (GMT) |
Merge branch 'master' into soc-2021-porting-modifiers-to-nodes-remesh # Conflicts: # release/scripts/startup/nodeitems_builtins.py # source/blender/blenkernel/BKE_node.h |
July 9, 2021, 21:17 (GMT) |
make.bat: Update detection order of MSVC VS2019 is the preferred version to use these days, look for it before looking for 2017 and 2022. |
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Master Commits
MiikaHweb | 2003-2021