Revision d85d59a by Fabian Schempp (soc-2021-porting-modifiers-to-nodes-decimate, soc-2021-porting-modifiers-to-nodes_all) July 2, 2021, 19:57 (GMT) |
Merge branch 'master' into soc-2021-porting-modifiers-to-nodes-decimate # Conflicts: # source/blender/blenkernel/BKE_node.h # source/blender/nodes/CMakeLists.txt |
Revision 703bdbe by Fabian Schempp (soc-2021-porting-modifiers-to-nodes-decimate, soc-2021-porting-modifiers-to-nodes_all) July 2, 2021, 19:49 (GMT) |
removed decimate node and reformatting |
Revision 328084a by Fabian Schempp (soc-2021-porting-modifiers-to-nodes-decimate, soc-2021-porting-modifiers-to-nodes_all) July 2, 2021, 19:36 (GMT) |
Set default values for dissolve node |
Revision 78322cb by Fabian Schempp (soc-2021-porting-modifiers-to-nodes-decimate, soc-2021-porting-modifiers-to-nodes_all) July 2, 2021, 18:49 (GMT) |
Split decimate into three different nodes. |
July 2, 2021, 18:27 (GMT) |
Cleanup: Remove unused transform matrix from objects This was the only reference to this matrix. https://developer.blender.org/D11770 |
July 2, 2021, 18:24 (GMT) |
Geometry Nodes: Add mesh input warning to curve to mesh node A point of confusion about this node is that it doesn't work on the output of the mesh circle primitive node. This patch adds a warning to help with that. This avoids adding a warning when the geometry set input has no mesh. Differential Revision: https://developer.blender.org/D11771 |
July 2, 2021, 17:53 (GMT) |
adaptive_cloth: tests: MeshIO: write DNA Mesh loose edges |
July 2, 2021, 17:53 (GMT) |
adaptive_cloth: MeshIO: support line indices for write to DNA Mesh |
July 2, 2021, 17:52 (GMT) |
Array Brush: BMesh duplication working |
July 2, 2021, 17:17 (GMT) |
USD skel export minor cleanup. Made get_armature_bone_names() static to USDArmatureWriter. |
July 2, 2021, 17:06 (GMT) |
July 2, 2021, 17:01 (GMT) |
Cleanup: use template utility function to handle OpenVDB grid types in Cycles |
July 2, 2021, 17:01 (GMT) |
Fix T89581: Cycles crash rendering some OpenVDB files with inactive voxels Print an error message instead. |
July 2, 2021, 16:56 (GMT) |
Cleanup: Further use of const when accessing evaluated mesh Also resolve a warning from the previous commit. The next blocker to using const is `BKE_mesh_wrapper_ensure_mdata`. |
July 2, 2021, 16:44 (GMT) |
Fix Cycles X OIDN with adaptive sampling The decision on whether to scale input buffer was wrong. It was wrong from the beginning in the Cycles X branch, but the bug got avoided by some other state set differently. |
July 2, 2021, 16:37 (GMT) |
Cleanup: Use const mesh to ensure BVH and triangulation cache As noted in a comment now, these functions only update a cache, so they don't change the logical state of the mesh, which is "it will have the data when necessary." Using a const argument will help const correctness when accessing an object's evaluated mesh. |
July 2, 2021, 15:47 (GMT) |
Cycles X: Multi-device re-balancing This is an initial implementation which seems to give better device utilization here when using two non-matched GPUs, as well as multi-GPU and CPU. General idea is to balance amount of work based on an observed performance of devices, and "re-slice" the big tile. Things which are known to be not final but considered a further development: - The balancing algorithm might need some tweaks for the objective function and weight modification to converge to the ideal balance quicker. - The "re-slicing" might also be optimized memory-wise. - Headless rendering needs to give few iterations of smaller works to allow multi-device to settle down in the balance. The balancing logic is in own little file, which simplifies process of experiments. Differential Revision: https://developer.blender.org/D11774 |
July 2, 2021, 15:19 (GMT) |
GPencil: Simplify point to render space function |
July 2, 2021, 15:14 (GMT) |
USD skel export WIP. Added function to query bone names from armature objects, to be invoked by the skinned mesh writer when creating skeleton binding properties. |
July 2, 2021, 15:07 (GMT) |
Cleanup: Fix variable redeclaration warning |
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Master Commits
MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021