Blender Git Loki

Kaikki Blender Git kommitit.

Page: 488 / 8462

July 3, 2021, 10:37 (GMT)
Operator for changing the socket type in groups.
July 3, 2021, 10:32 (GMT)
GPencil: Fix unreported PDF export offset

When exporting a PDF, the image was displaced towards top right a few pixels.

Also removed is_orthographic variable because is not needed now.

July 3, 2021, 09:33 (GMT)
adaptive_cloth: Mesh: support loose edges (read only)
July 3, 2021, 08:59 (GMT)
Fix: Pack islands to area operator

* Correct packing area coordinates for cases when user sets the maximum
coordinates to be lower than the minimum coordinates
* Cancel operator when scale option is disabled and packing area is not
big enough for selected islands. Also display warning message in UI
when this happens
July 3, 2021, 08:47 (GMT)
WIP: Saving work, Mesh Test Abstract class implementattion complete, updating to Win 11
Revision 2d146b6 by Hans Goudey (master)
July 3, 2021, 04:16 (GMT)
Cleanup: Use simpler method to retrieve attribute domain
July 3, 2021, 04:06 (GMT)
Merge branch 'master' into xr-controller-support
July 3, 2021, 04:05 (GMT)
XR: Fix render artifacts with viewport denoising

Addresses T76003. When using VR with Eevee and viewport denoising,
scene geometry could sometimes be occluded for one eye. Solution was,
as Clement suggested, to use a separate GPUViewport/GPUOffscreen for
each VR view instead of reusing a single one for rendering.
July 3, 2021, 04:05 (GMT)
XR: Direction lock, frame based speed fly options
July 3, 2021, 04:04 (GMT)
Cleanup: RNA text
July 3, 2021, 03:50 (GMT)
Fix issue with modifier vertex group utility-- tests pass
July 2, 2021, 23:03 (GMT)
USD export: SkelRoot for armature data.

Added logic to create a SkelRoot parent for skeletons
exported from armature objects.
July 2, 2021, 22:56 (GMT)
Geometry Nodes: Collapse Node, Dissolve Node, Unsubdivide Node

initially working node

added factor as slot

Merge branch 'master' into gsoc-2021-porting-modifiers-to-nodes-decimate

# Conflicts:
# source/blender/blenkernel/BKE_node.h
# source/blender/blenkernel/intern/node.cc
# source/blender/nodes/CMakeLists.txt
# source/blender/nodes/NOD_geometry.h
# source/blender/nodes/NOD_static_types.h

Split decimate into three different nodes.

Set default values for dissolve node

removed decimate node and reformatting

Merge branch 'master' into soc-2021-porting-modifiers-to-nodes-decimate

# Conflicts:
# source/blender/blenkernel/BKE_node.h
# source/blender/nodes/CMakeLists.txt

merged with master and cleanup

Differential Revision: https://developer.blender.org/D11791
July 2, 2021, 22:07 (GMT)
merged with master and cleanup
July 2, 2021, 21:56 (GMT)
More fixes and cleanup
July 2, 2021, 21:19 (GMT)
USD skel export WIP.

Added logic to USDWriterSkinnedMesh to set
joint indices and weights. Not yet fully
debugged or implemented.
July 2, 2021, 20:24 (GMT)
Merge branch 'master' into refactor-vertex-group-names
July 2, 2021, 20:23 (GMT)
Boilerplate code. Big problem is using builtin attributes
July 2, 2021, 20:14 (GMT)
Sculpt dyntopo: Add support for multiple materials to dyntopo
pbvh drawing.

* Dyntopo now stores a list of PBVHTriBufs in leaf nodes, one per material
used by the node.
* Actual drawing buffers live in a new mat_draw_buffers PBVHNode member.
July 2, 2021, 20:10 (GMT)
Array Brush: Implement array instances datalayer
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021