July 3, 2021, 10:37 (GMT) |
Operator for changing the socket type in groups. |
July 3, 2021, 10:32 (GMT) |
GPencil: Fix unreported PDF export offset When exporting a PDF, the image was displaced towards top right a few pixels. Also removed is_orthographic variable because is not needed now. |
July 3, 2021, 09:33 (GMT) |
adaptive_cloth: Mesh: support loose edges (read only) |
July 3, 2021, 08:59 (GMT) |
Fix: Pack islands to area operator * Correct packing area coordinates for cases when user sets the maximum coordinates to be lower than the minimum coordinates * Cancel operator when scale option is disabled and packing area is not big enough for selected islands. Also display warning message in UI when this happens |
July 3, 2021, 08:47 (GMT) |
WIP: Saving work, Mesh Test Abstract class implementattion complete, updating to Win 11 |
July 3, 2021, 04:16 (GMT) |
Cleanup: Use simpler method to retrieve attribute domain |
July 3, 2021, 04:06 (GMT) |
Merge branch 'master' into xr-controller-support |
July 3, 2021, 04:05 (GMT) |
XR: Fix render artifacts with viewport denoising Addresses T76003. When using VR with Eevee and viewport denoising, scene geometry could sometimes be occluded for one eye. Solution was, as Clement suggested, to use a separate GPUViewport/GPUOffscreen for each VR view instead of reusing a single one for rendering. |
July 3, 2021, 04:05 (GMT) |
XR: Direction lock, frame based speed fly options |
July 3, 2021, 04:04 (GMT) |
Cleanup: RNA text |
July 3, 2021, 03:50 (GMT) |
Fix issue with modifier vertex group utility-- tests pass |
July 2, 2021, 23:03 (GMT) |
USD export: SkelRoot for armature data. Added logic to create a SkelRoot parent for skeletons exported from armature objects. |
Revision bcc1b61 by Fabian Schempp (soc-2021-porting-modifiers-to-nodes-decimate, soc-2021-porting-modifiers-to-nodes_all) July 2, 2021, 22:56 (GMT) |
Geometry Nodes: Collapse Node, Dissolve Node, Unsubdivide Node initially working node added factor as slot Merge branch 'master' into gsoc-2021-porting-modifiers-to-nodes-decimate # Conflicts: # source/blender/blenkernel/BKE_node.h # source/blender/blenkernel/intern/node.cc # source/blender/nodes/CMakeLists.txt # source/blender/nodes/NOD_geometry.h # source/blender/nodes/NOD_static_types.h Split decimate into three different nodes. Set default values for dissolve node removed decimate node and reformatting Merge branch 'master' into soc-2021-porting-modifiers-to-nodes-decimate # Conflicts: # source/blender/blenkernel/BKE_node.h # source/blender/nodes/CMakeLists.txt merged with master and cleanup Differential Revision: https://developer.blender.org/D11791 |
Revision 7cacec8 by Fabian Schempp (soc-2021-porting-modifiers-to-nodes-decimate, soc-2021-porting-modifiers-to-nodes_all) July 2, 2021, 22:07 (GMT) |
merged with master and cleanup |
July 2, 2021, 21:56 (GMT) |
More fixes and cleanup |
July 2, 2021, 21:19 (GMT) |
USD skel export WIP. Added logic to USDWriterSkinnedMesh to set joint indices and weights. Not yet fully debugged or implemented. |
July 2, 2021, 20:24 (GMT) |
Merge branch 'master' into refactor-vertex-group-names |
July 2, 2021, 20:23 (GMT) |
Boilerplate code. Big problem is using builtin attributes |
July 2, 2021, 20:14 (GMT) |
Sculpt dyntopo: Add support for multiple materials to dyntopo pbvh drawing. * Dyntopo now stores a list of PBVHTriBufs in leaf nodes, one per material used by the node. * Actual drawing buffers live in a new mat_draw_buffers PBVHNode member. |
July 2, 2021, 20:10 (GMT) |
Array Brush: Implement array instances datalayer |
|
|
|


Master Commits
MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021