April 29, 2021, 08:55 (GMT) |
deduplicate code |
April 29, 2021, 08:46 (GMT) |
Set MultiThreadedOperation as fullframe operation |
April 29, 2021, 08:43 (GMT) |
improve unique id generation |
April 29, 2021, 08:30 (GMT) |
replace macros with inline functions |
April 29, 2021, 08:22 (GMT) |
Merge branch 'master' into profiler-editor |
April 29, 2021, 08:15 (GMT) |
GPencil: Fix crash with cyclic bezier strokes |
April 29, 2021, 07:54 (GMT) |
Merge branch 'blender-v2.93-release' |
April 29, 2021, 07:54 (GMT) |
Fix T87592: Mirror fail with bisect, axis object & non-uniform scale Bisect-plane calculation needed to take non-uniform scale into account. |
April 29, 2021, 07:28 (GMT) |
Merge branch 'master' into temp-gpencil-bezier-stroke-type |
April 29, 2021, 07:22 (GMT) |
Cleanup: unused variable, spelling |
April 29, 2021, 07:21 (GMT) |
Merge branch 'blender-v2.93-release' |
April 29, 2021, 07:21 (GMT) |
Merge branch 'blender-v2.93-release' |
April 29, 2021, 07:16 (GMT) |
Fix T87823: Select similar doesn't work with small faces FLT_EPSILON was added to the threshold when comparing values, this caused problems selecting similar small faces since the areas can be very small in this case. Also increase the displayed precision so it's easier to use smaller numbers. |
April 29, 2021, 07:14 (GMT) |
UI: increase precision of bisect threshold The default value of `0.0001` was displaying as `0.000`, increase the display precision to 5 since this value often needs to be small. |
April 29, 2021, 06:57 (GMT) |
Add break statement missing from 5cb1e18f72077dcb9608a9ec8360caea70fbf329 |
April 29, 2021, 06:36 (GMT) |
Merge branch 'master' into temp-xr-actions-D9124 |
April 29, 2021, 06:32 (GMT) |
Adjust CMakeLists, fix typo |
April 29, 2021, 06:24 (GMT) |
Merge branch 'blender-v2.93-release' |
April 29, 2021, 06:22 (GMT) |
Cleanup: unused warning |
April 29, 2021, 06:15 (GMT) |
Fix T87863: Bisect fails when edges of an N-gon lie on the plane Logic for bisect handled edges in the face crossing the plane, but not concave N-gons containing multiple edges that lie on the plane. |
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Master Commits
MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021