April 29, 2021, 04:59 (GMT) |
Cleanup |
April 29, 2021, 04:57 (GMT) |
Move versioning to versioning 300 |
April 29, 2021, 04:50 (GMT) |
Fix unecessary parantheses |
April 29, 2021, 04:46 (GMT) |
Merge branch 'master' into refactor-idprop-ui-data |
April 29, 2021, 04:32 (GMT) |
WIP changes to compiling interface directory as C++ code |
April 29, 2021, 02:31 (GMT) |
* Eeek, left in an ATTR_NO_OPT attribute |
April 29, 2021, 02:11 (GMT) |
* The dyntopo remesher is now a bit smarter about avoiding certain degenerate cases that produce lots of bad geometry (and also bad PBVHs that slows down the whole mesh). + A very small amount of surface smoothing is now applied by dyntopo. + The recursive functions that expand the region considered by dyntopo now ignore "front face only" for depths less then 5. + The number of edges dyntopo can split or collapse in one run has been cut in half to 4k. - This limit is also now dynamically adjusted by a measure of how skinny the edges are. |
April 29, 2021, 00:51 (GMT) |
USD export: invoke UMM to generate MDL. Added logic to invoke the UMM Python module to export MDL materials. |
April 28, 2021, 22:27 (GMT) |
Merge branch 'blender-v2.93-release' |
April 28, 2021, 22:25 (GMT) |
Docs: PyAPI: Improve website responsiveness on narrow displays - Allow long enums to break early - Allow long titles to wrap - Colloapse hlist to few collumns if needed This fixes a few of the bigger issues, some more tweaks are still needed in some places |
April 28, 2021, 21:58 (GMT) |
Cleanup: Use const argument for context |
April 28, 2021, 21:57 (GMT) |
April 28, 2021, 21:42 (GMT) |
GPencil: Add Layer and Material to Blank objects Instead to create only the Blank object, now a new Layer and a simple material is added. This is a common request of artists. Reviewed By: mendio, pepeland Differential Revision: https://developer.blender.org/D11110 |
April 28, 2021, 20:48 (GMT) |
Merge remote-tracking branch 'origin/master' into asset-browser-snap-dragging |
April 28, 2021, 19:55 (GMT) |
Merge branch 'master' into sculpt-dev |
April 28, 2021, 18:33 (GMT) |
Merge branch 'master' into temp-gpencil-bezier-stroke-type |
April 28, 2021, 18:31 (GMT) |
Merge branch 'blender-v2.93-release' |
April 28, 2021, 18:30 (GMT) |
Fix T87718: Fill triangles wrongly calculated The algorithm that calcualted the direction (inside/outside) of the polyline was not always returing the correct result. This mean that the polyline was filled "inside-out". The fix uses the winding number to calculate the inside and outside. Reviewed By: antoniov, pepeland Maniphest Tasks: T87718 Differential Revision: https://developer.blender.org/D11054 |
April 28, 2021, 18:13 (GMT) |
Cleanup: Fix inconcistent array lengths in function declarations In some cases functions were defined with arguments of different array lengths in headers vs. implementations. This commit fixes some of the cases I ran into, but probably not all of them. |
April 28, 2021, 17:56 (GMT) |
Cycles: add GPU queue kernel time stats * Print summary of kernel execution times for GPU queues with --verbose 3 * This is for combinations of kernels rather than individual ones, since measuring individual ones has a performance impact. * Refactor code to be independent of CUDA queue Differential Revision: https://developer.blender.org/D11112 |
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Master Commits
MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021