Revision 83c53d1 by Julian Eisel (asset-browser, asset-browser-poselib, asset-system-filelist, temp-pose-flipping-fix-attempt) April 1, 2021, 15:32 (GMT) |
Support custom context menu entries for UI-lists, e.g. for pose assets Makes it possible to add custom entries to the context menu of UI List items, by doing the following: `bpy.types.UI_MT_list_item_context_menu.prepend(some_draw_function)`/`append(...)`. The given draw function must check if the list is of the correct type. For that to work I made it possible to get the hovered UI List using `context.ui_list` and the list-ID via `ui_list.list_id`. |
April 1, 2021, 15:15 (GMT) |
Cleanup: Remove unused enum value in editmesh_knife.c |
April 1, 2021, 15:12 (GMT) |
Fix compilation error: "too many arguments to function" Seem on linux. Caused by rB6ec463a4b754bf69baf94ba6b3683655f6834ccd |
Revision c7b9da9 by Jeroen Bakker (temp-compositor-scheduling, temp-compositor-single-threaded-operation) April 1, 2021, 14:22 (GMT) |
Compositor: Only schedule needed chunks. |
April 1, 2021, 14:20 (GMT) |
Cleanup/Refactor: Transform Orientation: Use 'orient_index' instead 'orient_type' `orient_index` is a more comprehensive value as it reveals both the type and index. Differential Revision: https://developer.blender.org/D9595 |
April 1, 2021, 13:59 (GMT) |
Fix T87065: Deformed Lattice undeforms after setting keyframe Handle Lattice object the same way as Mesh objects. This is mostly to execute the `object->data = data_eval;` line, which ensures that the evaluated mesh is assigned to the evaluated object, and thus prevents the lattice from un-deforming. |
April 1, 2021, 13:59 (GMT) |
Cleanup: typo fix in comment No functional changes. |
April 1, 2021, 13:55 (GMT) |
BLI: rename resource collector to resource scope Differential Revision: https://developer.blender.org/D10857 |
April 1, 2021, 13:54 (GMT) |
Curve: Remove 'CU_2D' flag used for nurbs This fixes T86440 As the CU_2D flag is set for nurbs, a Curve can have 2D nurbs mixed with 3D. But the UI does not allow this mixing. It updates all nurbs to 2D or 3D when set. So remove this specific flag for nurbs. This may break old files, since 2D curves with mixed 3D are now set as 3D. Differential Revision: https://developer.blender.org/D10738 |
April 1, 2021, 13:45 (GMT) |
Cleanup: use bool instead of int |
April 1, 2021, 13:42 (GMT) |
Cleanup: Remove unused code There was a note about reusing this for "texture nodes", but that will probably not be implemented in this way anyway. |
April 1, 2021, 13:29 (GMT) |
Merge branch 'master' into temp-gpencil-bezier-stroke-type |
April 1, 2021, 13:14 (GMT) |
Cleanup: move node_exec.c to c++ Doing this, because it might make it easier to replace the implementation of `bNodeInstanceHash`. |
Revision f996dfc by Jeroen Bakker (temp-compositor-scheduling, temp-compositor-single-threaded-operation) April 1, 2021, 13:05 (GMT) |
Compositor: Scheduling. |
April 1, 2021, 13:04 (GMT) |
Cycles: Count possibly rejected camera rays as samples |
April 1, 2021, 13:04 (GMT) |
Cycles: Multi-thread adaptive sampling filter on CPU |
April 1, 2021, 13:04 (GMT) |
Cycles: Make threading accessors reusable in PathTraceWorkCPU Allows to reuse arena creation and kernel globals access between various tasks such as path tracing, display buffer update, and filtering. This change also makes it so the display buffer update respects the device threads limit. |
April 1, 2021, 13:04 (GMT) |
Cycles: Ensure none of adaptive filtering samples are "missed" Force scheduled number of samples to path trace to not go past any of sample at which filtering is needed. On a very simple scenes this will harm occupancy of the device, but it will ensure that adaptive sampling gives perfectly matched results regardless of how fast the device is. |
April 1, 2021, 13:04 (GMT) |
Cycles: Make RenderScheduler more readable - Improve terminology, sticking to the one used in other code. - More comments and examples. - Split logic into smaller utility functions. |
April 1, 2021, 13:04 (GMT) |
Cycles: Implement adaptive sampling filter for CPU Lacking multi-threading, but it will come. |
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Master Commits
MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021