March 14, 2021, 07:00 (GMT) |
Fix pivot pie menu missing in the clip editor Regression in a4226a050b17f4a798445b4576e2ee34fb6ee73f. |
March 14, 2021, 04:50 (GMT) |
LineArt: Added back bounding_area->linked_lines access to fix chaining problem. |
March 14, 2021, 04:47 (GMT) |
Add line primitive node |
March 14, 2021, 04:45 (GMT) |
Add functional line node |
March 14, 2021, 02:46 (GMT) |
Merge branch 'geometry-nodes-mesh-primitives' into temp-geometry-nodes-mesh-primitive-line |
Revision 5cd3310 by Hans Goudey (geometry-nodes-mesh-primitives, temp-geometry-nodes-mesh-primitive-line) March 14, 2021, 02:46 (GMT) |
Cleanup: Remove unused includes, change switch to if |
March 14, 2021, 00:23 (GMT) |
Fix T86390 Exact Boolean crash. The code has to keep track of "zero volume" cells and I forgot that there were cases where that needed be be invalidated. |
March 13, 2021, 23:04 (GMT) |
Add boilerplate code for a line primitive |
March 13, 2021, 22:49 (GMT) |
Cleanup: EEVEE: Replace `brightness()` by `max_v3()` It is more straightforward to understand and is define in common file. |
March 13, 2021, 22:49 (GMT) |
Cleanup: EEVEE: Remove unused mipmapping on main color buffer |
Revision 1173d1c by Hans Goudey (geometry-nodes-mesh-primitives, temp-geometry-nodes-mesh-primitive-line) March 13, 2021, 22:43 (GMT) |
Cleanup: Spelling |
Revision f7a6dd7 by Hans Goudey (geometry-nodes-mesh-primitives, temp-geometry-nodes-mesh-primitive-line) March 13, 2021, 22:39 (GMT) |
Cleanup: remove static |
Revision 9934a71 by Hans Goudey (geometry-nodes-mesh-primitives, temp-geometry-nodes-mesh-primitive-line) March 13, 2021, 22:31 (GMT) |
Cleanup, revert some changes |
Revision e46dcc4 by Hans Goudey (geometry-nodes-mesh-primitives, temp-geometry-nodes-mesh-primitive-line) March 13, 2021, 22:29 (GMT) |
Revision 4be8061 by Hans Goudey (geometry-nodes-mesh-primitives, temp-geometry-nodes-mesh-primitive-line) March 13, 2021, 22:27 (GMT) |
Rename and reorder variables for consistency |
Revision c20d767 by Hans Goudey (geometry-nodes-mesh-primitives, temp-geometry-nodes-mesh-primitive-line) March 13, 2021, 22:22 (GMT) |
Move cylinder / cone code to cone file |
Revision 507fdd0 by Hans Goudey (geometry-nodes-mesh-primitives, temp-geometry-nodes-mesh-primitive-line) March 13, 2021, 22:16 (GMT) |
Merge branch 'master' into geometry-nodes-mesh-primitives |
March 13, 2021, 22:15 (GMT) |
Nodes: Add distance float socket type This is necessary to make float sockets display a value with the unit system. `PROP_DISTANCE` will be used quite a lot by the mesh primitives geometry nodes patch. Differential Revision: https://developer.blender.org/D10711 |
March 13, 2021, 22:13 (GMT) |
Cleanup: EEVEE: Silence warning |
March 13, 2021, 22:11 (GMT) |
EEVEE: RenderPass: Fix Ambient Occlusion pass The shader was not using the horizon texture and was trying to trace the AO again. Also the depth reconstruction was off because now using the maxzBuffer. |
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Master Commits
MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021