Blender Git Commit Log

All Blender Git commits.

Page: 833 / 8462

March 14, 2021, 07:00 (GMT)
Fix pivot pie menu missing in the clip editor

Regression in a4226a050b17f4a798445b4576e2ee34fb6ee73f.
March 14, 2021, 04:50 (GMT)
LineArt: Added back bounding_area->linked_lines access to fix chaining problem.
March 14, 2021, 04:47 (GMT)
Add line primitive node
March 14, 2021, 04:45 (GMT)
Add functional line node
March 14, 2021, 02:46 (GMT)
Merge branch 'geometry-nodes-mesh-primitives' into temp-geometry-nodes-mesh-primitive-line
March 14, 2021, 02:46 (GMT)
Cleanup: Remove unused includes, change switch to if
March 14, 2021, 00:23 (GMT)
Fix T86390 Exact Boolean crash.

The code has to keep track of "zero volume" cells and I forgot
that there were cases where that needed be be invalidated.
March 13, 2021, 23:04 (GMT)
Add boilerplate code for a line primitive
March 13, 2021, 22:49 (GMT)
Cleanup: EEVEE: Replace `brightness()` by `max_v3()`

It is more straightforward to understand and is define in common file.
March 13, 2021, 22:49 (GMT)
Cleanup: EEVEE: Remove unused mipmapping on main color buffer
March 13, 2021, 22:43 (GMT)
Cleanup: Spelling
March 13, 2021, 22:39 (GMT)
Cleanup: remove static
March 13, 2021, 22:31 (GMT)
Cleanup, revert some changes
March 13, 2021, 22:29 (GMT)
Revert changes split to a separate patch

D10712
March 13, 2021, 22:27 (GMT)
Rename and reorder variables for consistency
March 13, 2021, 22:22 (GMT)
Move cylinder / cone code to cone file
March 13, 2021, 22:16 (GMT)
Merge branch 'master' into geometry-nodes-mesh-primitives
Revision 9f68f5c by Hans Goudey (master)
March 13, 2021, 22:15 (GMT)
Nodes: Add distance float socket type

This is necessary to make float sockets display a value with the unit
system. `PROP_DISTANCE` will be used quite a lot by the mesh primitives
geometry nodes patch.

Differential Revision: https://developer.blender.org/D10711
March 13, 2021, 22:13 (GMT)
Cleanup: EEVEE: Silence warning
March 13, 2021, 22:11 (GMT)
EEVEE: RenderPass: Fix Ambient Occlusion pass

The shader was not using the horizon texture and was trying to
trace the AO again.

Also the depth reconstruction was off because now using the maxzBuffer.
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021