Revision 8568bed by Jacques Lucke (temp-spreadsheet-editor, temp-spreadsheet-editor-python-prototyping) February 23, 2021, 12:18 (GMT) |
write attribute names and row indices |
February 23, 2021, 11:07 (GMT) |
Revision 0ad34e6 by Jacques Lucke (temp-spreadsheet-editor, temp-spreadsheet-editor-python-prototyping) February 23, 2021, 10:53 (GMT) |
Merge branch 'master' into temp-spreadsheet-editor |
February 23, 2021, 10:52 (GMT) |
BLI: new FunctionRef type Using `FunctionRef` is better than using `std::function`, templates and c function pointers in some cases. The trade offs are explained in more detail in code documentation. The following are some of the main benefits of using `FunctionRef`: * It is convenient to use with all kinds of callables. * It is cheaper to construct, copy and (possibly) call compared to `std::function`. * Functions taking a `FunctionRef` as parameter don't need to be declared in header files (as is necessary when using templates usually). Differential Revision: https://developer.blender.org/D10476 |
February 23, 2021, 10:45 (GMT) |
Cycles: Add option to change input passes for viewport denoising There are cases where the default input passes of color+albedo do not yield useful results and while this was possible to change that for final frame rendering (in the layer settings), viewport denoising always used a fixed color+albedo. This adds an option to change the input passes for viewport denoising too, so that one can use it in scenes that otherwise wouldn't work well with it. Reviewed By: brecht Differential Revision: https://developer.blender.org/D10404 |
Revision 2e8d779 by Jacques Lucke (temp-spreadsheet-editor, temp-spreadsheet-editor-python-prototyping) February 23, 2021, 10:41 (GMT) |
hookup view2d to spreadsheet editor |
February 23, 2021, 10:37 (GMT) |
Revision 525819b by Jacques Lucke (temp-spreadsheet-editor, temp-spreadsheet-editor-python-prototyping) February 23, 2021, 09:52 (GMT) |
Merge branch 'master' into temp-spreadsheet-editor |
February 23, 2021, 08:50 (GMT) |
Version: 2.83.13 rc |
Revision 9e12994 by Jeroen Bakker (compositor-cryptomatte-workflow, temp-compositor-cryptomatte-picker) February 23, 2021, 06:45 (GMT) |
Merge branch 'master' into compositor-cryptomatte-workflow |
February 23, 2021, 06:22 (GMT) |
Version: 2.83.13 beta |
Revision edce7ee by Hans Goudey (geometry-nodes-mesh-primitives, temp-geometry-nodes-mesh-primitive-line) February 23, 2021, 05:46 (GMT) |
Merge branch 'master' into geometry-nodes-mesh-primitives |
February 23, 2021, 05:33 (GMT) |
Cleanup: Use shorter enum names With the full node name at the beginning, these names can get quite long. Slightly different words shorten them just a bit. |
February 23, 2021, 05:28 (GMT) |
Merge branch 'master' into cycles_procedural_api |
February 23, 2021, 05:06 (GMT) |
Alembic procedural: avoid storing constant hair topology for each frame Only store the curve keys and radiuses for each frame if the topology does not change through time, this helps saving quit a bit of memory. |
February 23, 2021, 05:06 (GMT) |
Alembic procedural: cleanup, demultiply Object and Geometry Node creation |
February 23, 2021, 04:31 (GMT) |
Alembic procedural: use an enumeration to discriminate IObjects Using the various IObject::matches() to do so was expensive and would show up in profiles as requires creating std::strings for each call. |
February 23, 2021, 04:16 (GMT) |
Alembic procedural: fix crash when accessing data out of frame bounds |
February 23, 2021, 03:04 (GMT) |
Build Environment/macOS/Python: link against zlib statically rBc70eb30240f8b5d5a8f2ac509f0eb585936142b5 added patch to use static zlib on Linux. But also added flags to use the zlib in LIBDIR for Python on macOS. That causes some shared libraries (binascii for one) to link against libz.1.dylib which will not be there on users' systems. Reuse the said patch for macOS also to avoid rpath issues. Fix T85648. Reviewed By: #platform_macos, brecht Differential Revision: https://developer.blender.org/D10479 |
February 23, 2021, 00:57 (GMT) |
fix assertion |
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Master Commits
MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021