February 18, 2021, 11:00 (GMT) |
GPencil: curve select linked |
February 18, 2021, 10:46 (GMT) |
Merge branch 'master' into temp-gpencil-bezier-v2 |
February 18, 2021, 10:11 (GMT) |
Merge branch 'blender-v2.92-release' |
February 18, 2021, 10:05 (GMT) |
Fix flashing eevee render passes in viewport Caused by rB85fe12071ad7. When looking at a render pass in viewport and move the camera, there's a "flash" effect in this AOVs test file: {F9753476} {F9753473} The cause seems to be that taa_current_sample when rendering (DRW_state_is_image_render()) is ok because it has been incremented in EEVEE_temporal_sampling_draw but taa_current_sample is wrong when we are not rendering. D10375 by Ulysse Martin (youle) with clang format changes. Reviewed By: jbakker, lichtwerk, also blessing from fclem Differential Revision: https://developer.blender.org/D10375 |
February 18, 2021, 10:03 (GMT) |
Geometry Nodes: support adapting point to corner domain This allows accessing per-point attributes on the corner domain, which can be useful e.g. when adding per-point displacement to per-corner uv coordinates. Also it is required to make an upcoming patch work well, that makes the Point Distribute node use density weights per corner instead of per point, giving the user more precise control over the distribution. |
February 18, 2021, 09:24 (GMT) |
Geometry Nodes: support accessing vertex colors This makes vertex colors available in geometry nodes similar to how uvs are available. They can be used using the attribute system. Vertex colors are stored per corner (as are uvs, but not like vertex weights). Ref T84297. Differential Revision: https://developer.blender.org/D10454 |
February 18, 2021, 09:13 (GMT) |
Geometry Nodes: convert point cloud to mesh vertices for modifiers Previously, when a Geometry Nodes modifier outputs a point cloud (e.g. generated using the Point Distribute node), other modifiers could not use that data. Now, the point cloud data is converted to mesh vertices for such modifiers. Ref T85281. Differential Revision: https://developer.blender.org/D10451 |
February 18, 2021, 08:09 (GMT) |
Cleanup: Python: naming mismatch in bvh.ray_cast. |
February 18, 2021, 03:57 (GMT) |
UsdPreviewSurface material import improvements. Now setting texture image color space and chaining a Normal Map node with a Texture Image node for the Principled BSDF Normal input. Added a check to print warnings on missing texture files. Added comments. |
Revision fcd7c0c by Hans Goudey (geometry-nodes-mesh-primitives, temp-geometry-nodes-mesh-primitive-line) February 18, 2021, 03:10 (GMT) |
Merge branch 'master' into geometry-nodes-mesh-primitive-cube |
February 17, 2021, 22:59 (GMT) |
Cleanup: Decrease variable scope |
February 17, 2021, 22:48 (GMT) |
Merge branch 'master' into cycles_procedural_api |
February 17, 2021, 22:42 (GMT) |
Cleanup: Use const argument, decrease variable scope |
February 17, 2021, 22:19 (GMT) |
Cleanup: Use Vector instead of of raw array |
February 17, 2021, 22:02 (GMT) |
GPencil: Fix only lines in multiframe This was not working since the refactor of the engine because the flags were inverted. |
February 17, 2021, 21:16 (GMT) |
- Overlooked remap_domain writing, now sets remap_domain on output even when succeeds. This didn't have any effect for user as the input blended_snapshot and output upper_snapshot were always the same. |
February 17, 2021, 20:15 (GMT) |
Merge branch 'master' into temp-gpencil-bezier-v2 |
February 17, 2021, 20:05 (GMT) |
macOS: support building with command line tools without full Xcode Latest Xcode takes up 15GB, command line tools are only 1.2GB. |
February 17, 2021, 19:34 (GMT) |
Cleanup: Comment formatting in node_draw.cc |
February 17, 2021, 19:23 (GMT) |
MSVC: Suppress C4251 in OpenVDB/Mantaflow All headers in the svn libraries should be building with /W0 however MSVC 16.8/16.9 has broken this functionality making OpenVDB emit lots of warnings. The breakage was reported [1] in august to MS but they still have not gotten around to addressing the issue. This change explicitly suppresses C4251 in the module that emitted these warnings. As the warning is useful in other parts of blender a localized approach is taken rather than a global suppression. [1] https://developercommunity.visualstudio.com/content/problem/1167590/bug.html |
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Master Commits
MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021