Blender Git Loki

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February 18, 2021, 11:00 (GMT)
GPencil: curve select linked
February 18, 2021, 10:46 (GMT)
Merge branch 'master' into temp-gpencil-bezier-v2
February 18, 2021, 10:11 (GMT)
Merge branch 'blender-v2.92-release'
February 18, 2021, 10:05 (GMT)
Fix flashing eevee render passes in viewport

Caused by rB85fe12071ad7.

When looking at a render pass in viewport and move the camera, there's a
"flash" effect in this AOVs test file:

{F9753476}

{F9753473}

The cause seems to be that taa_current_sample when rendering
(DRW_state_is_image_render()) is ok because it has been incremented in
EEVEE_temporal_sampling_draw but taa_current_sample is wrong when we are
not rendering.

D10375 by Ulysse Martin (youle) with clang format changes.

Reviewed By: jbakker, lichtwerk, also blessing from fclem

Differential Revision: https://developer.blender.org/D10375
February 18, 2021, 10:03 (GMT)
Geometry Nodes: support adapting point to corner domain

This allows accessing per-point attributes on the corner domain,
which can be useful e.g. when adding per-point displacement
to per-corner uv coordinates.

Also it is required to make an upcoming patch work well, that
makes the Point Distribute node use density weights per corner
instead of per point, giving the user more precise control over
the distribution.
February 18, 2021, 09:24 (GMT)
Geometry Nodes: support accessing vertex colors

This makes vertex colors available in geometry nodes similar to
how uvs are available. They can be used using the attribute system.
Vertex colors are stored per corner (as are uvs, but not like vertex weights).

Ref T84297.

Differential Revision: https://developer.blender.org/D10454
February 18, 2021, 09:13 (GMT)
Geometry Nodes: convert point cloud to mesh vertices for modifiers

Previously, when a Geometry Nodes modifier outputs a point cloud
(e.g. generated using the Point Distribute node), other modifiers
could not use that data. Now, the point cloud data is converted to
mesh vertices for such modifiers.

Ref T85281.

Differential Revision: https://developer.blender.org/D10451
February 18, 2021, 08:09 (GMT)
Cleanup: Python: naming mismatch in bvh.ray_cast.
February 18, 2021, 03:57 (GMT)
UsdPreviewSurface material import improvements.

Now setting texture image color space and chaining a Normal
Map node with a Texture Image node for the Principled BSDF
Normal input. Added a check to print warnings on missing
texture files. Added comments.
February 18, 2021, 03:10 (GMT)
Merge branch 'master' into geometry-nodes-mesh-primitive-cube
Revision 450ea1b by Hans Goudey (master)
February 17, 2021, 22:59 (GMT)
Cleanup: Decrease variable scope
February 17, 2021, 22:48 (GMT)
Merge branch 'master' into cycles_procedural_api
Revision 5fef212 by Hans Goudey (master)
February 17, 2021, 22:42 (GMT)
Cleanup: Use const argument, decrease variable scope
Revision fd75f7c by Hans Goudey (master)
February 17, 2021, 22:19 (GMT)
Cleanup: Use Vector instead of of raw array
February 17, 2021, 22:02 (GMT)
GPencil: Fix only lines in multiframe

This was not working since the refactor of the engine because the flags were inverted.
February 17, 2021, 21:16 (GMT)
- Overlooked remap_domain writing, now sets remap_domain on output even when succeeds. This didn't have any effect for user as the input blended_snapshot and output upper_snapshot were always the same.
February 17, 2021, 20:15 (GMT)
Merge branch 'master' into temp-gpencil-bezier-v2
February 17, 2021, 20:05 (GMT)
macOS: support building with command line tools without full Xcode

Latest Xcode takes up 15GB, command line tools are only 1.2GB.
Revision eeeb85b by Hans Goudey (master)
February 17, 2021, 19:34 (GMT)
Cleanup: Comment formatting in node_draw.cc
February 17, 2021, 19:23 (GMT)
MSVC: Suppress C4251 in OpenVDB/Mantaflow

All headers in the svn libraries should be
building with /W0 however MSVC 16.8/16.9
has broken this functionality making OpenVDB
emit lots of warnings.

The breakage was reported [1] in august to MS
but they still have not gotten around to
addressing the issue.

This change explicitly suppresses C4251 in the
module that emitted these warnings. As the warning
is useful in other parts of blender a localized
approach is taken rather than a global suppression.

[1] https://developercommunity.visualstudio.com/content/problem/1167590/bug.html
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021