November 9, 2021, 16:38 (GMT) |
Cycles: mark both RDNA and RDNA2 as support for HIP |
November 9, 2021, 16:15 (GMT) |
Merge branch 'blender-v3.0-release' |
November 9, 2021, 16:12 (GMT) |
Viewport: Remove different outline color for instances With instancing becoming more common with geometry nodes, instances are less of a separate thing and more of an essential part of evaluated data. Displaying them with a separate outline, while helpful in some cases, is not worth the lack of visibility or confusion about selected/active status. Information about the performance of the scene due to instancing is always available with the statistics like vertex count, etc. The problems were compounded by the fact that the instancing system is used to output geometry components that don't correspond to the object's original type. So this patch also fixes that problem. Fixes T92079, T81010 Ref T91310 Differential Revision: https://developer.blender.org/D13133 |
November 9, 2021, 16:07 (GMT) |
Merge branch 'blender-v3.0-release' |
November 9, 2021, 15:58 (GMT) |
Let Unlink Action operator have an undo step I noticed while rigging a character and editing actions that the Unlink Action operator had no undo step. Doesn't feel intentional, so this patch adds the necessary flags. Reviewed By: mont29 Differential Revision: https://developer.blender.org/D12346 |
November 9, 2021, 15:55 (GMT) |
Merge branch 'master' into subdivision_work |
November 9, 2021, 15:54 (GMT) |
Fix T92928: Geometry nodes animation decorator wrong for vectors Decorators were only added for the first item of an array. Decorators for all items of an array are added: - if the layout is flagged `UI_ITEM_PROP_DECORATE` automatically in `uiItemFullR` or - calling `uiItemDecoratorR` (but only in certain situations, see below) When calling `uiItemDecoratorR` with an index of 0, the following happens: - the index is passed to `uiItemDecoratorR_prop` - that checks with `ui_item_rna_is_expand` if decorators should be added to all items of an array - the check fails (because it only permits RNA_NO_INDEX -- which is -1) So two things we can do: - remain using `uiItemDecoratorR` (that would require to pass an index of RNA_NO_INDEX -- a bad level include -- or -1 - just use `uiLayoutSetPropDecorate` to flag the row properly This patch does later. Differential Revision: https://developer.blender.org/D13159 |
November 9, 2021, 15:46 (GMT) |
Merge branch 'blender-v3.0-release' |
November 9, 2021, 15:46 (GMT) |
Fix: wrong attribute propagation in Distribute node Currently the Distribute Points on Faces node does not propagate non-point attributes correctly. That is because it first interpolates the attributes to the point domain on the input mesh, and then propagates them. Differential Revision: https://developer.blender.org/D13148 |
November 9, 2021, 15:10 (GMT) |
Merge branch 'blender-v3.0-release' |
November 9, 2021, 15:09 (GMT) |
Cleanup: Remove `SMALL_TRI_RIGHT_VEC` icon Since the recent change to context paths to use the arrow icon instead of the triangle (D13106), the `SMALL_TRI_RIGHT_VEC`is no longer used. This patch removes the icon and all references. - Replace `SMALL_TRI_RIGHT_VEC` with `RIGHTARROW` in Freestyle UI - Remove references to `SMALL_TRI_RIGHT_VEC` and `ICON_SMALL_TRI_RIGHT_VEC`. Fix for built-in add-ons has been done in rBAcc2f71bfe9b0/rBAa84028f8a89a. This will be added to the list of breaking changes [[ https://wiki.blender.org/wiki/Reference/Release_Notes/3.0/Python_API#Breaking_Changes | in the Wiki ]]. Reviewed By: Severin Differential Revision: https://developer.blender.org/D13130 |
Revision 21c0ab2 by Brecht Van Lommel November 9, 2021, 15:00 (GMT) |
Cycles: enable HIP device and binaries for RDNA2 cards (In a branch for testing) |
November 9, 2021, 14:42 (GMT) |
Cycles: add AMD driver version info for HIP on Windows |
November 9, 2021, 14:29 (GMT) |
Fix T92645: Cycles OSL crash due use of uninitialized pointer Thanks to Ilja Razinkov for identifying the problem and solution. |
November 9, 2021, 14:27 (GMT) |
Merge branch 'blender-v3.0-release' |
November 9, 2021, 14:26 (GMT) |
Fix T92939: Crash on drop when a curve is the active object The active object was being set as the edited object even though it was not in edit mode. |
November 9, 2021, 14:26 (GMT) |
View3D Snap Cursor: make the pool a little more restrictive The snap cursor tagged overlapping regions to redrawn even though the cursor itself is not drawn. |
November 9, 2021, 14:19 (GMT) |
Expose BLI_string_flip_side_name as bpy.utils.flip_name Expose a new function in `bpy.utils.flip_name(name, strip_number=False) that allows flipping bone names, eg "Bone.L" -> "Bone.R". Useful for add-ons to avoid re-implementing Blender's name flipping. Ref D12322 |
November 9, 2021, 14:08 (GMT) |
Merge branch 'blender-v3.0-release' |
November 9, 2021, 14:07 (GMT) |
Node Editor: Display warning when using Nishita sky texture with Eevee Nishita sky is not available in Eevee, display a warning to make this clear inside the Sky texture node. Differential Revision: https://developer.blender.org/D13161 |
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Master Commits
MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021