January 25, 2021, 15:45 (GMT) |
GPencil: Fix merge errors |
January 25, 2021, 15:25 (GMT) |
Cycles: modernize usage of rna iterators Using rna iterators in range-based for loops is possible since {rBc4286ddb095d32714c9d5f10751a14f5871b3844}. This patch only updates the places that are easy to update without more changes in surrounding code. Differential Revision: https://developer.blender.org/D10195 |
January 25, 2021, 15:19 (GMT) |
Merge branch 'master' into temp-gpencil-bezier-v2 |
January 25, 2021, 15:18 (GMT) |
Merge branch 'master' into temp-fill-outside |
January 25, 2021, 15:18 (GMT) |
Merge branch 'master' into temp-gpencil-io |
Revision 978c413 by Bastien Montagne January 25, 2021, 15:17 (GMT) |
LibOverrides: First stage of detection of 'need resync'. We can fairly easily detect some resync-needed cases when applying the overrides operations on a Pointer RNA property. This should cover all cases where an existing override's ID pointer is changed in its linked data. We still have to add code to detect when a not-yet-overridden linked ID needs to become overridden (because its relations to other data-blocks changed in a way that requires it). |
January 25, 2021, 15:15 (GMT) |
Merge branch 'master' into temp-gpencil-interpolate Conflicts: source/blender/editors/gpencil/gpencil_interpolate.c |
January 25, 2021, 15:15 (GMT) |
Fix build error after Cycles Amembic procedural commit |
January 25, 2021, 15:13 (GMT) |
Merge branch 'master' into greasepencil-object |
January 25, 2021, 14:51 (GMT) |
Cycles: internal support for Alembic procedurals The implementation is currently optimized to load animation sequences once and then quickly scrubbing through them. Later on an option should be added to optimize for memory usage and only load the current frame into memory. Currently mesh and curve objects are supported, including support for UV and vertex color attributes. Missing still is support for arbitrary attributes and motion blur, as well as better handling of changing topology. Shader assignments are made using FaceSets found in the Alembic archive. The animation (and constant) data of the objects inside the Alembic archive is loaded at once at the beginning of the render and kept inside a cache. At each frame change we simply update the right socket of the corresponding Cycles node if the data is animated. This allows for fast playback in the viewport (depending on the scene size and compute power). Note this is not yet exposed in the Blender UI, it's a feature that is still under development and not ready for general use. Ref T79174, D3089 |
January 25, 2021, 14:51 (GMT) |
Cycles: internal support for the concept of procedurals Procedurals are nodes in the scene that can generate an arbitrary number of other nodes at render time. This will be used to implement an Alembic procedural that can load an Alembic file into Cycles nodes. In the future we also expect to have a USD procedural. Direct loading of such files at render time is a standard feature in other production renderers. Reasons to support this are memory usage and performance, delayed loading of heavy scene data until rendering, Cycles standalone rendering using standard file formats beyond our XML files, and shared functionality for Cycles integration in multiple 3D apps. Ref T79174, D3089 |
January 25, 2021, 14:48 (GMT) |
January 25, 2021, 14:40 (GMT) |
EEVEE: Depth Of Field: Fix scatter anamorphic bokeh energy conservation Everything is in the title. |
January 25, 2021, 13:48 (GMT) |
LibOverride: refactor of relationships handling in library overrides. First step towards a better handling of relationships between IDs in override context, especially when a resync is needed. First, introduce a new flag to override operations, `IDOVERRIDE_LIBRARY_FLAG_IDPOINTER_MATCH_REFERENCE`, for ID pointers. It keeps track of whether an RNA ID pointer has been kept to its 'natural overriden ID' (in override hierarchy context), or has actually been re-assigned to some other data-block. Second, refactor how we deal with relationships between IDs in override hierarchy code, especially in resync case. This will fixe several cases listed in T83811, especially the case where an ID pointer to an existing override needs to be updated to a new one due to a matching change in linked data. |
January 25, 2021, 13:37 (GMT) |
Fix T85027: Crash dragging a collection over empty Outliner Filtering may make the Outliner tree empty. The function to find the drop element should just return null then and let the caller decide how to deal with it. |
January 25, 2021, 13:30 (GMT) |
EEVEE: Depth Of Field: Improve Max size slider UI feel The prop is in pixels. No need for this much accuracy. |
January 25, 2021, 13:28 (GMT) |
EEVEE: Depth Of Field: Separate scatter buffer This adds a new texture buffer to store the scatter color. This improve code quality and in the future will allow smoother transition between scatter and gather. |
January 25, 2021, 13:27 (GMT) |
Fix T83344: Cycles baking with progressive refine fails on GPU |
January 25, 2021, 13:07 (GMT) |
Cleanup: Knife Tool: Remove redundant 'view3d_operator_needs_opengl' calls This function sets the `RegionView3D` matrices to the GPU. But the OpenGL library is not actually being used by the operator. |
January 25, 2021, 13:07 (GMT) |
Fix T84964: Crash when running Knife Project in the background Although the Knife Project operator converts 3D coordinates to screen space, it doesn't really need opengl. Differential Revision: https://developer.blender.org/D10178 |
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Master Commits
MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021