Revision 80ae170 by Sybren A. Stüvel (asset-browser, asset-browser-poselib, asset-system-filelist, temp-pose-flipping-fix-attempt) March 23, 2021, 14:43 (GMT) |
Enable the `pose_library` add-on by default This new pose library is based on the asset browser, and will eventually replace the built-in pose library. Because of this, it is enabled by default. |
Revision 19d8a20 by Sybren A. Stüvel (asset-browser, asset-browser-poselib, asset-system-filelist, temp-pose-flipping-fix-attempt) March 23, 2021, 13:57 (GMT) |
Switch addons submodule to `asset-browser-poselib` branch Switch addons submodule to `asset-browser-poselib` branch in the `.gitmodules` file. This should affect any subsequent calls to `git submodule update`. Care should be taken when merging this branch back to master, because this change should *not* be included. |
Revision 5331e66 by Sybren A. Stüvel (asset-browser, asset-browser-poselib, asset-system-filelist, temp-pose-flipping-fix-attempt) March 23, 2021, 13:55 (GMT) |
Pose library: when blending, allow shift key for smaller increments of 1% |
Revision 68fe0af by Sybren A. Stüvel (asset-browser, asset-browser-poselib, asset-system-filelist, temp-pose-flipping-fix-attempt) March 23, 2021, 13:54 (GMT) |
Animation: add `PBONE_SELECTED` macro to determine selection state of bones |
Revision 32cba11 by Sybren A. Stüvel (asset-browser, asset-browser-poselib, asset-system-filelist, temp-pose-flipping-fix-attempt) March 23, 2021, 12:33 (GMT) |
Addons: use `asset-browser-poselib` branch This commit sets the `release/scripts/addons` to its `asset-browser-poselib` branch, with the aim that animators checking out this branch on the main Blender repo also get the corresponding branch in the addons repo. |
Revision a705856 by Julian Eisel (asset-browser, asset-browser-poselib, asset-system-filelist, temp-pose-flipping-fix-attempt) March 21, 2021, 15:48 (GMT) |
Merge branch 'ui-asset-view-template' into asset-browser-poselib |
Revision 12d7b71 by Julian Eisel (asset-browser, asset-browser-poselib, asset-system-filelist, temp-pose-flipping-fix-attempt, ui-asset-view-template) March 21, 2021, 15:46 (GMT) |
Fix crash when showing empty shape-keys list |
Revision 064a379 by Jeroen Bakker / Julian Eisel (asset-browser, asset-browser-poselib, asset-system-filelist, temp-pose-flipping-fix-attempt, ui-asset-view-template) March 21, 2021, 15:11 (GMT) |
Cleanup: add const. |
Revision 1bd3645 by Patrick Busch / Julian Eisel (asset-browser, asset-browser-poselib, asset-system-filelist, temp-pose-flipping-fix-attempt, ui-asset-view-template) March 21, 2021, 15:11 (GMT) |
Python API: Expose CurveProfile Reset View function Allow python access to the `reset_view` functionality which before was only available through the menu. This was suggested for consistency after D10561. Differential Revision: https://developer.blender.org/D10595 |
Revision 269dc0b by Hans Goudey / Julian Eisel (asset-browser, asset-browser-poselib, asset-system-filelist, temp-pose-flipping-fix-attempt, ui-asset-view-template) March 21, 2021, 15:11 (GMT) |
Geometry Nodes: Move cone primtive to rest on its base by default This is generally what people expect when generating a cone. Note that this translation currently happens after the rotation, but since the rotation will likely be removed in the future, that won't be a problem for long. |
Revision 545bbcc by Jeroen Bakker / Julian Eisel (asset-browser, asset-browser-poselib, asset-system-filelist, temp-pose-flipping-fix-attempt, ui-asset-view-template) March 21, 2021, 15:11 (GMT) |
Cleanup: Replace std::vector with blender::Vector. |
Revision 552fec4 by Hans Goudey / Julian Eisel (asset-browser, asset-browser-poselib, asset-system-filelist, temp-pose-flipping-fix-attempt, ui-asset-view-template) March 21, 2021, 15:11 (GMT) |
Geometry Nodes: Make cone primitive 2m tall by default This gives the cone mesh primitive more pleasing proportions by default. |
Revision 59f7044 by Campbell Barton / Julian Eisel (asset-browser, asset-browser-poselib, asset-system-filelist, temp-pose-flipping-fix-attempt, ui-asset-view-template) March 21, 2021, 15:11 (GMT) |
Cleanup: remove unused function |
Revision 84060a0 by Jeroen Bakker / Julian Eisel (asset-browser, asset-browser-poselib, asset-system-filelist, temp-pose-flipping-fix-attempt, ui-asset-view-template) March 21, 2021, 15:11 (GMT) |
Fix T86710: Crash When Adding Node Group. When adding a node group there can be no inputs in the input map that was triggering an assert. |
Revision aae7ea2 by Hans Goudey / Julian Eisel (asset-browser, asset-browser-poselib, asset-system-filelist, temp-pose-flipping-fix-attempt, ui-asset-view-template) March 21, 2021, 15:11 (GMT) |
BLI: Add location, rotation, scale constructor to float4x4 This is simply a convenience when using this type. More similar constructors can be added in the future when they are useful. Differential Revision: https://developer.blender.org/D10714 |
Revision c56e8ae by Bastien Montagne / Julian Eisel (asset-browser, asset-browser-poselib, asset-system-filelist, temp-pose-flipping-fix-attempt, ui-asset-view-template) March 21, 2021, 15:11 (GMT) |
LibOverride: fix code trying to auto-resync linked overrides. This is not only potentially extremely expensive, it is also fairly futile, and code is not designed to handle it currently anyway (could easily end up in inifinite loops and other crashes). |
Revision c81ac61 by Hans Goudey / Julian Eisel (asset-browser, asset-browser-poselib, asset-system-filelist, temp-pose-flipping-fix-attempt, ui-asset-view-template) March 21, 2021, 15:11 (GMT) |
Geometry Nodes: Implicit interpolations to and from the edge domain This patch adds the remaining 6 interpolations for mesh domains. The new interpolations are: - Corner / point / polygon to edge - Edge to corner / point / polygon After this it is possible to adapt an attribute to and from every mesh domain. This is simple to test with the "Attribute Convert" node. Though, as a note for the future, there are still some improvements possible to the interpolations, like lazily calculating values for the interpolations where it's possible, and slightly improving the algorithms used for some interpolations, like using corner angles for polygon to point. Differential Revision: https://developer.blender.org/D10765 |
Revision c8b925c by Angus Stanton / Julian Eisel (asset-browser, asset-browser-poselib, asset-system-filelist, temp-pose-flipping-fix-attempt, ui-asset-view-template) March 21, 2021, 15:11 (GMT) |
Fix T86208: copy node group button is inconsistent in geometry nodes Differential Revision: https://developer.blender.org/D10740 |
Revision eecaca8 by Brecht Van Lommel / Julian Eisel (asset-browser, asset-browser-poselib, asset-system-filelist, temp-pose-flipping-fix-attempt, ui-asset-view-template) March 21, 2021, 15:11 (GMT) |
Fix Cycles NaN assert in random walk SSS due to very small throughput Now terminate if there are many bounces and the throughput gets so small that we get precision issues. |
Revision fac5993 by Campbell Barton / Julian Eisel (asset-browser, asset-browser-poselib, asset-system-filelist, temp-pose-flipping-fix-attempt, ui-asset-view-template) March 21, 2021, 15:11 (GMT) |
Cleanup: minor changes to pose-mode apply visual transform - Remove use of evaluated poses, instead calculate transformations into an array which is applied afterwards. - Only update ID's for poses that have been changed. |
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