Blender Git Commits

Blender Git "asset-browser" branch commits.

Page: 10 / 27

March 23, 2021, 14:43 (GMT)
Enable the `pose_library` add-on by default

This new pose library is based on the asset browser, and will eventually
replace the built-in pose library. Because of this, it is enabled by
default.
March 23, 2021, 13:57 (GMT)
Switch addons submodule to `asset-browser-poselib` branch

Switch addons submodule to `asset-browser-poselib` branch in the
`.gitmodules` file. This should affect any subsequent calls to `git
submodule update`.

Care should be taken when merging this branch back to master, because
this change should *not* be included.
March 23, 2021, 13:55 (GMT)
Pose library: when blending, allow shift key for smaller increments of 1%
March 23, 2021, 13:54 (GMT)
Animation: add `PBONE_SELECTED` macro to determine selection state of bones
March 23, 2021, 12:33 (GMT)
Addons: use `asset-browser-poselib` branch

This commit sets the `release/scripts/addons` to its
`asset-browser-poselib` branch, with the aim that animators checking out
this branch on the main Blender repo also get the corresponding branch
in the addons repo.
March 21, 2021, 15:48 (GMT)
Merge branch 'ui-asset-view-template' into asset-browser-poselib
March 21, 2021, 15:46 (GMT)
Fix crash when showing empty shape-keys list
March 21, 2021, 15:11 (GMT)
Cleanup: add const.
March 21, 2021, 15:11 (GMT)
Python API: Expose CurveProfile Reset View function

Allow python access to the `reset_view` functionality which before
was only available through the menu. This was suggested for
consistency after D10561.

Differential Revision: https://developer.blender.org/D10595
March 21, 2021, 15:11 (GMT)
Geometry Nodes: Move cone primtive to rest on its base by default

This is generally what people expect when generating a cone. Note that
this translation currently happens after the rotation, but since the rotation
will likely be removed in the future, that won't be a problem for long.
March 21, 2021, 15:11 (GMT)
Cleanup: Replace std::vector with blender::Vector.
March 21, 2021, 15:11 (GMT)
Geometry Nodes: Make cone primitive 2m tall by default

This gives the cone mesh primitive more pleasing proportions by default.
March 21, 2021, 15:11 (GMT)
Cleanup: remove unused function
March 21, 2021, 15:11 (GMT)
Fix T86710: Crash When Adding Node Group.

When adding a node group there can be no inputs in the input map that
was triggering an assert.
March 21, 2021, 15:11 (GMT)
BLI: Add location, rotation, scale constructor to float4x4

This is simply a convenience when using this type. More similar
constructors can be added in the future when they are useful.

Differential Revision: https://developer.blender.org/D10714
March 21, 2021, 15:11 (GMT)
LibOverride: fix code trying to auto-resync linked overrides.

This is not only potentially extremely expensive, it is also fairly
futile, and code is not designed to handle it currently anyway (could
easily end up in inifinite loops and other crashes).
March 21, 2021, 15:11 (GMT)
Geometry Nodes: Implicit interpolations to and from the edge domain

This patch adds the remaining 6 interpolations for mesh domains.
The new interpolations are:
- Corner / point / polygon to edge
- Edge to corner / point / polygon

After this it is possible to adapt an attribute to and from every
mesh domain. This is simple to test with the "Attribute Convert" node.

Though, as a note for the future, there are still some improvements
possible to the interpolations, like lazily calculating values for the
interpolations where it's possible, and slightly improving the
algorithms used for some interpolations, like using corner angles
for polygon to point.

Differential Revision: https://developer.blender.org/D10765
March 21, 2021, 15:11 (GMT)
Fix T86208: copy node group button is inconsistent in geometry nodes

Differential Revision: https://developer.blender.org/D10740
March 21, 2021, 15:11 (GMT)
Fix Cycles NaN assert in random walk SSS due to very small throughput

Now terminate if there are many bounces and the throughput gets so small
that we get precision issues.
March 21, 2021, 15:11 (GMT)
Cleanup: minor changes to pose-mode apply visual transform

- Remove use of evaluated poses, instead calculate transformations
into an array which is applied afterwards.

- Only update ID's for poses that have been changed.
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021