September 12, 2021, 18:41 (GMT) |
DRW: Add barebone realtime compositor engine This is just the initial commit. Compositor just clears the framebuffer to red. |
September 12, 2021, 18:00 (GMT) |
Compositor: Add support for canvas compositing This patch adds functionality for operations that require pixels translation or resizing on "Full Frame" mode, allowing to adjust their canvas within the output canvas. It fixes current cropping issues in translate, scale, rotate and transform nodes by adjusting their canvas to the result, instead of the input canvas. Only the scale node canvas is limited to the scene output resolution size for performance reasons as there are many operations that require their whole input to be rendered. Operations output buffer is still always on (0,0) position for easier image algorithm implementation, even when operation canvas is not. |
Revision 85b6e6d by Antonio Vazquez (eevee-rewrite, temp-eevee-gpencil-rewrite, viewport-compositor) September 12, 2021, 17:37 (GMT) |
EEVEE: Fix compiler errors in Windows |
September 12, 2021, 17:26 (GMT) |
Merge branch 'image-transform' into temp-vse-preview-transform |
September 12, 2021, 17:26 (GMT) |
Fix select operator removing strips |
September 12, 2021, 17:18 (GMT) |
Compositor: Replace resolution concept by canvas This is a code refactor in preparation of supporting canvas compositing. No functional changes, all canvases are at (0, 0) position matching tiled implementation. |
September 12, 2021, 17:03 (GMT) |
Merge branch 'image-transform' into temp-vse-preview-transform |
September 12, 2021, 16:33 (GMT) |
Add option to disable image outline overlay. |
September 12, 2021, 16:31 (GMT) |
Simplify normal node based on changes to normal storage |
September 12, 2021, 16:31 (GMT) |
More progress moving vertex normals out of MVert |
September 12, 2021, 16:16 (GMT) |
Fix incorrect outline width |
September 12, 2021, 16:10 (GMT) |
Fix incorrect initial origin value |
September 12, 2021, 16:05 (GMT) |
Make selection work more like in 3D editor |
September 11, 2021, 21:20 (GMT) |
Merge branch 'master' into temp-vert-normals-cleanup |
September 11, 2021, 20:38 (GMT) |
Dyntopo sculpt: fix bug with boundary flags |
September 11, 2021, 18:16 (GMT) |
Knife: Moved code to world space This patch migrates the knife tool code to use world space coordinates instead of object space. This is required to implement the ability to cut across multiple objects at once and the ability to use the geometry of other objects as a cutting reference. This introduces precision errors for objects with very large scale or location, however it may be possible to add a switch between world space and object space coordinates depending on whether the user is in multi-object edit mode or not. |
Revision 0a829a8 by Manuel Castilla September 11, 2021, 13:16 (GMT) |
Compositor: Fix crash when hashing unconnected operations It was causing some tests to fail when enabling Full Frame mode. |
Revision f7805ea by Manuel Castilla September 11, 2021, 13:16 (GMT) |
September 11, 2021, 11:23 (GMT) |
LineArt: Cleanup trimming patch. |
September 11, 2021, 11:07 (GMT) |
LineArt: Cleanup smooth patch. |
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Master Commits
MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021