Blender Git Loki

Blender Git commits from all branches.

Page: 100 / 2888

September 14, 2021, 01:47 (GMT)
Merge remote-tracking branch 'blender_org/master' into temp-usd-latest-master
September 13, 2021, 17:04 (GMT)
Support drawing preview tiles without text
September 13, 2021, 16:41 (GMT)
Asset Template: Extra UI options

This allow users to show/hide:
* Library name / refresh.
* Assets names.
* Filter.
September 13, 2021, 16:14 (GMT)
Merge branch 'master' into asset-browser-snap-dragging
September 13, 2021, 15:14 (GMT)
EEVEE: More Windows 64bits changes

Missing in previous commit
September 13, 2021, 15:02 (GMT)
EEVEE: Fix Windows 64bits error

Windows is different of Linux
September 13, 2021, 14:54 (GMT)
Merge branch 'master' into temp-ui-tweaks
September 13, 2021, 14:45 (GMT)
Cycles X: Convert pass fields to socket declarations

No functional changes, just finalizes conversion of Pass to a proper
scene node.

Differential Revision: https://developer.blender.org/D12433
September 13, 2021, 14:41 (GMT)
Fix memory leak in Cycles X

Caused by recent refactor of tile file storage: need to take care of
freeing pass nodes.
September 13, 2021, 13:03 (GMT)
Fluid: Initial changes for OpenMP GPU support

Contains basic support for OpenMP GPU offloading.
That is, offloading of fluid KERNEL loops to the GPU.

This branch offloads pressure and advection calls only - the 2 most
expensive operation per step. In theory though, any function can be
offloaded.

For now, this branch needs to be build with a compiler that supports
Nvidia GPU offloading. Exact GPU models need to be specified via CMake.
September 13, 2021, 12:57 (GMT)
V2D navigating flag by Richard Antalik
September 13, 2021, 11:46 (GMT)
Merge branch 'master' into cycles-x
September 13, 2021, 11:46 (GMT)
Fix too small step size for time limit button, increase from 1ms to 1s
September 13, 2021, 10:17 (GMT)
Cleanup: Unused function

No functional changes.
September 13, 2021, 09:57 (GMT)
Cycles X: Store passes and buffer params in tile file metadata

Allows to fully forget about passes and parameters once the file
was fully written.

Currently should be no functional changes. Will be used when a proper
memory saving is implemented: when EXR files are read from disk and
written to Blender after all view layers were rendered.

Is debatable why we need to store actual passes: for now it was the
most local change to move towards the goal (which is to decouple
full buffers reading from the Session/PathTrace/TileManager state).
Might end up storing simplified version of passes in the BufferParams
so that we can use `get_render_tile_pixels()` without having Scene
and only relying on the RenderBuffers. In any case, we would need to
store some sort of metadata, and whether it comes to/from passes is
something we can tweak in the future.

Differential Revision: https://developer.blender.org/D12447
September 13, 2021, 09:41 (GMT)
Merge branch 'master' into cycles-x
September 13, 2021, 09:31 (GMT)
Sculpt dyntopo: more collapse fixes

The edge cases just never end.
September 13, 2021, 08:40 (GMT)
move some texture nodes to c++
September 13, 2021, 06:39 (GMT)
Sculpt dyntopo:

* A few more collapse fixes
* Fixed boudary handling in surface_smooth_v_safe
September 13, 2021, 03:41 (GMT)
Further changes and fixes to move normals out of MVert
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021