Revision 8513cc6 by Michael Kowalski (temp-usd-latest-master, temp-usd-merge-master, universal-scene-description) September 14, 2021, 01:47 (GMT) |
Merge remote-tracking branch 'blender_org/master' into temp-usd-latest-master |
September 13, 2021, 17:04 (GMT) |
Support drawing preview tiles without text |
September 13, 2021, 16:41 (GMT) |
Asset Template: Extra UI options This allow users to show/hide: * Library name / refresh. * Assets names. * Filter. |
September 13, 2021, 16:14 (GMT) |
Merge branch 'master' into asset-browser-snap-dragging |
Revision 41c84bb by Antonio Vazquez (eevee-rewrite, temp-eevee-gpencil-rewrite, viewport-compositor) September 13, 2021, 15:14 (GMT) |
EEVEE: More Windows 64bits changes Missing in previous commit |
Revision 9711cdd by Antonio Vazquez (eevee-rewrite, temp-eevee-gpencil-rewrite, viewport-compositor) September 13, 2021, 15:02 (GMT) |
EEVEE: Fix Windows 64bits error Windows is different of Linux |
September 13, 2021, 14:54 (GMT) |
Merge branch 'master' into temp-ui-tweaks |
September 13, 2021, 14:45 (GMT) |
Cycles X: Convert pass fields to socket declarations No functional changes, just finalizes conversion of Pass to a proper scene node. Differential Revision: https://developer.blender.org/D12433 |
September 13, 2021, 14:41 (GMT) |
Fix memory leak in Cycles X Caused by recent refactor of tile file storage: need to take care of freeing pass nodes. |
September 13, 2021, 13:03 (GMT) |
Fluid: Initial changes for OpenMP GPU support Contains basic support for OpenMP GPU offloading. That is, offloading of fluid KERNEL loops to the GPU. This branch offloads pressure and advection calls only - the 2 most expensive operation per step. In theory though, any function can be offloaded. For now, this branch needs to be build with a compiler that supports Nvidia GPU offloading. Exact GPU models need to be specified via CMake. |
September 13, 2021, 12:57 (GMT) |
V2D navigating flag by Richard Antalik |
September 13, 2021, 11:46 (GMT) |
Merge branch 'master' into cycles-x |
September 13, 2021, 11:46 (GMT) |
Fix too small step size for time limit button, increase from 1ms to 1s |
September 13, 2021, 10:17 (GMT) |
Cleanup: Unused function No functional changes. |
September 13, 2021, 09:57 (GMT) |
Cycles X: Store passes and buffer params in tile file metadata Allows to fully forget about passes and parameters once the file was fully written. Currently should be no functional changes. Will be used when a proper memory saving is implemented: when EXR files are read from disk and written to Blender after all view layers were rendered. Is debatable why we need to store actual passes: for now it was the most local change to move towards the goal (which is to decouple full buffers reading from the Session/PathTrace/TileManager state). Might end up storing simplified version of passes in the BufferParams so that we can use `get_render_tile_pixels()` without having Scene and only relying on the RenderBuffers. In any case, we would need to store some sort of metadata, and whether it comes to/from passes is something we can tweak in the future. Differential Revision: https://developer.blender.org/D12447 |
September 13, 2021, 09:41 (GMT) |
Merge branch 'master' into cycles-x |
September 13, 2021, 09:31 (GMT) |
Sculpt dyntopo: more collapse fixes The edge cases just never end. |
September 13, 2021, 08:40 (GMT) |
move some texture nodes to c++ |
September 13, 2021, 06:39 (GMT) |
Sculpt dyntopo: * A few more collapse fixes * Fixed boudary handling in surface_smooth_v_safe |
September 13, 2021, 03:41 (GMT) |
Further changes and fixes to move normals out of MVert |
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Master Commits
MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021