Blender Git Loki

Blender Git commits from all branches.

Page: 1046 / 2888

November 28, 2019, 18:05 (GMT)
SDK changed loader lib name on Windows, update for that
November 28, 2019, 18:02 (GMT)
Overlay Engine: Fix loose wire showing after edit mode and not showing in..

Material mode.
November 28, 2019, 17:56 (GMT)
GPencil: Group all icons after opacity
November 28, 2019, 17:53 (GMT)
GPencil: Add emboss only to opacity
November 28, 2019, 17:48 (GMT)
GPencil: Enable Sliders by default in 2D template
November 28, 2019, 17:40 (GMT)
USD: Windows-specific fixes by @LazyDodo
November 28, 2019, 17:12 (GMT)
USD: removed more designated initializers
November 28, 2019, 17:01 (GMT)
USD: Removed designated initializers as they are not supported in C++11
November 28, 2019, 16:44 (GMT)
USD: renamed `should_export_object` to `mark_as_weak_export`

The old name was confusing. The new name also matches the terminology
used in the HierarchyContext struct. I also added more comments to
clarify the intended functionality.

Note that this inverts the meaning of the returned value.
November 28, 2019, 16:43 (GMT)
USD: Revamped building & bundling process

- USD is now built as monolithic library, instead of 25 smaller
libraries. We were linking all of them as 'whole archive' anyway, so
this doesn't affect the final file size. It does, however, make life
easier with respect to linking order, and handling upstream changes.
- The JSON files required by USD are installed into bin/usd; they are
required on every platform.
- USD is patched so that it finds the aforementioned JSON files in a path
relative to the running executable. When left unpatched, the only way
to influence the search path for those files is to set an environment
variable BEFORE Blender starts (USD uses static initialisers, so by
the time the USD exporter runs, it has already unsuccessfully tried
loading the JSON files, and won't re-investigate that environment
variable ever again).
- USD is patched to have a `PXR_BUILD_USD_TOOLS` CMake option to disable
building the tools in its `bin` directory. This is sent as a pull
request at https://github.com/PixarAnimationStudios/USD/pull/1048
November 28, 2019, 16:43 (GMT)
USD: Avoid crash when USD JSON files cannot be found

USD ships with a set of JSON files that define which formats can be written
and which plugins are required. This is used even when statically building
and only using the default USDA and USDC formats.
November 28, 2019, 16:43 (GMT)
USD: Fixed static library linking on Linux

This may have inadvertently broken things on Windows, I'll work on a better
way soon.
November 28, 2019, 16:43 (GMT)
USD: added explanation of 'USD registry'
November 28, 2019, 16:43 (GMT)
USD: reuse `pxr::TfToken` objects

TfToken objects are not cheap to construct, so we do it once and reuse them.
November 28, 2019, 16:43 (GMT)
USD: replace check_is_transform_animated() with BKE_object_moves_in_time()
November 28, 2019, 16:43 (GMT)
USD: typedef for std::map<short, pxr::VtIntArray>
November 28, 2019, 16:43 (GMT)
USD: use BKE_object_visibility()
November 28, 2019, 16:43 (GMT)
USD: Clarified some comments, distinguish Hydra from USDViewer
November 28, 2019, 16:43 (GMT)
USD: removed dead code
November 28, 2019, 16:43 (GMT)
USD: added TODO about checking depsgraph for time dependency
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