November 11, 2019, 09:18 (GMT) |
Merge branch 'master' into greasepencil-object |
November 11, 2019, 09:17 (GMT) |
GPencil: Redesign Vetex Paint Smear Tool Now instead to rorate the grid, the point is extracted using the direction and not the cell above in a rotated grid. This simplifies the process and gets better results. |
November 10, 2019, 16:39 (GMT) |
GPencil: First steps for the new Smear tool Note: Still not working. |
November 10, 2019, 08:11 (GMT) |
Merge branch 'master' into greasepencil-object |
November 10, 2019, 01:11 (GMT) |
Cleanup: Port screenVecs, pixelSize (pixelFac) and sizeViewport to UBO |
November 9, 2019, 23:53 (GMT) |
Overlay Engine: Volume Velocity |
November 9, 2019, 23:51 (GMT) |
Overlay Engine: Origin transform axes |
November 9, 2019, 20:57 (GMT) |
Overlay Engine: Forcefield |
November 9, 2019, 16:45 (GMT) |
GPencil: New Blur Tool for Vertex Paint |
November 9, 2019, 15:15 (GMT) |
GPencil: Add curve falloff for Vertex Paint brushes |
November 9, 2019, 12:49 (GMT) |
GPencil: Cleanup comment |
November 9, 2019, 12:45 (GMT) |
GPencil: New Vertex Paint Average Brush This brush tint the points with the average of the colors below the cursor. |
November 9, 2019, 11:28 (GMT) |
GPencil: Attenuate translate effect in Transform UV operator The old attenuate value makes the transform too hard. |
November 9, 2019, 11:09 (GMT) |
GPencil: Initialize Brush only if the brush is new |
November 9, 2019, 10:53 (GMT) |
GPencil: New Select by Color operator |
November 9, 2019, 10:01 (GMT) |
GPencil: New Vertex Paint Replace Tool This tool replaces the old mixed color with the current one, but keeps the same mix factor. This is not possible with Draw tool, because the draw tool replaces the mix factor. With this tool is very easy tint previous colors, but keeping the same mix and pressure values to maintain the same artistic look and feel. |
November 9, 2019, 08:04 (GMT) |
GPencil: Display Fill colors in Vertex Paint in Multiedit always Don't use the option of multiedit "use_gpencil_multiedit_line_only" |
November 9, 2019, 00:31 (GMT) |
Overlay Engine: Lightprobes & Speakers |
November 8, 2019, 21:50 (GMT) |
Overlay Engine: More Extra overlays - Stippled Relationship Lines (without geometry shader) - Object centers - Objects Names - Bounds - A bit of code reorganisation |
November 8, 2019, 19:52 (GMT) |
GPencil: Fix origin of UV rotation using object location |
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Master Commits
MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021