Blender Git Commits

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November 11, 2019, 09:18 (GMT)
Merge branch 'master' into greasepencil-object
November 11, 2019, 09:17 (GMT)
GPencil: Redesign Vetex Paint Smear Tool

Now instead to rorate the grid, the point is extracted using the direction and not the cell above in a rotated grid. This simplifies the process and gets better results.
November 10, 2019, 16:39 (GMT)
GPencil: First steps for the new Smear tool

Note: Still not working.
November 10, 2019, 08:11 (GMT)
Merge branch 'master' into greasepencil-object
November 10, 2019, 01:11 (GMT)
Cleanup: Port screenVecs, pixelSize (pixelFac) and sizeViewport to UBO
November 9, 2019, 23:53 (GMT)
Overlay Engine: Volume Velocity
November 9, 2019, 23:51 (GMT)
Overlay Engine: Origin transform axes
November 9, 2019, 20:57 (GMT)
Overlay Engine: Forcefield
November 9, 2019, 16:45 (GMT)
GPencil: New Blur Tool for Vertex Paint
November 9, 2019, 15:15 (GMT)
GPencil: Add curve falloff for Vertex Paint brushes
November 9, 2019, 12:49 (GMT)
GPencil: Cleanup comment
November 9, 2019, 12:45 (GMT)
GPencil: New Vertex Paint Average Brush

This brush tint the points with the average of the colors below the cursor.
November 9, 2019, 11:28 (GMT)
GPencil: Attenuate translate effect in Transform UV operator

The old attenuate value makes the transform too hard.
November 9, 2019, 11:09 (GMT)
GPencil: Initialize Brush only if the brush is new
November 9, 2019, 10:53 (GMT)
GPencil: New Select by Color operator
November 9, 2019, 10:01 (GMT)
GPencil: New Vertex Paint Replace Tool

This tool replaces the old mixed color with the current one, but keeps the same mix factor. This is not possible with Draw tool, because the draw tool replaces the mix factor.

With this tool is very easy tint previous colors, but keeping the same mix and pressure values to maintain the same artistic look and feel.
November 9, 2019, 08:04 (GMT)
GPencil: Display Fill colors in Vertex Paint in Multiedit always

Don't use the option of multiedit "use_gpencil_multiedit_line_only"
November 9, 2019, 00:31 (GMT)
Overlay Engine: Lightprobes & Speakers
November 8, 2019, 21:50 (GMT)
Overlay Engine: More Extra overlays

- Stippled Relationship Lines (without geometry shader)
- Object centers
- Objects Names
- Bounds
- A bit of code reorganisation
November 8, 2019, 19:52 (GMT)
GPencil: Fix origin of UV rotation using object location
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021