Revision d76863c by Julian Eisel (temp-asset-browser-catalogs, temp-asset-browser-catalogs-ui, temp-assetlib-plus-uuid-rename) September 1, 2021, 17:41 (GMT) |
Merge branch 'master' into temp-asset-browser-catalogs |
September 1, 2021, 17:39 (GMT) |
Cycles X: keep around scene tile size in DNA for better forward compatibility We can remove these at some point in the future, but for now it's annoying for files saved in cycles-x to render with tile size 1x1. |
Revision 0cf37ba by Julian Eisel (temp-asset-browser-catalogs, temp-asset-browser-catalogs-ui, temp-assetlib-plus-uuid-rename) September 1, 2021, 17:36 (GMT) |
September 1, 2021, 17:09 (GMT) |
Cleanup: rename IntegratorState to IntegratorStateCPU We already had a IntegratorStateGPU, this way it's more clear that this data structure is only for the CPU. |
September 1, 2021, 17:09 (GMT) |
Cycles X: fix Python error reading some old files This property was removed and should not be versioned anymore. |
September 1, 2021, 17:09 (GMT) |
September 1, 2021, 17:09 (GMT) |
Cycles X: fix missing OSL attributes |
September 1, 2021, 17:09 (GMT) |
Merge branch 'master' into HEAD |
September 1, 2021, 16:01 (GMT) |
new FieldEvaluator utility class |
September 1, 2021, 15:31 (GMT) |
Update buildbot configuration to use `studio-sprite-fright` branches. |
September 1, 2021, 15:01 (GMT) |
adaptive_cloth: fix: Mesh: collapse edge: n2 not updated for v1 A simple solution that is extremely difficult to debug. This particular part of the collapse edge function is run rarely and to make this particular bug even harder to find is that only a subsequent operation will show any signs of a problem. One way to trigger this bug is to static remesh Suzanne (Blender monkey) at 0.005 or lower minimum size. This leads to a crash due to a bad optional access of a node. The vert refers to the node but the node doesn't refer to the vert. So once this sort of situation is created, when that vert's nodes need to be used, it leads to a bad optional access. Such a simple fix :) |
September 1, 2021, 15:00 (GMT) |
add more flexible field evaluation method |
September 1, 2021, 13:22 (GMT) |
Fix: Memory leak in non primitive collision shape drawing functions The ojects containing the non primitive collision shape meshes are stored in a GSet along with other draw cache shapes and the meshes are freed using these object pointers |
September 1, 2021, 13:13 (GMT) |
Cleanup: Don't use virtual for non-virtual function in Cycles X |
September 1, 2021, 11:53 (GMT) |
Version bump: 2.93.5-rc |
September 1, 2021, 09:52 (GMT) |
Merge branch 'temp-geometry-nodes-fields--fields-jacques' into temp-geometry-nodes-fields |
September 1, 2021, 09:52 (GMT) |
Merge branch 'temp-geometry-nodes-fields--anonymous-attributes' into temp-geometry-nodes-fields |
September 1, 2021, 09:51 (GMT) |
Merge branch 'master' into temp-geometry-nodes-fields |
Revision c1cab4a by Jacques Lucke (temp-geometry-nodes-fields, temp-geometry-nodes-fields--fields-jacques, temp-parallel-multi-function) September 1, 2021, 09:39 (GMT) |
add common base class for field input/operation |
September 1, 2021, 09:31 (GMT) |
Make state tracking more reliable in Cycles X scheduler Move logic to a re-usable function, so that state can be checked for "regular" and "post-processing" render works. Also corrected state tracking for tile written flag: it is a "sticky" flag, meaning once the tile is written is always considered written. Before this change it was possible that canceling render will write tile again. Should be no difference on user level, just preparing ground work for tiles support. |
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Master Commits
MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021