Blender Git Loki

Blender Git commits from all branches.

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November 29, 2017, 11:06 (GMT)
Fix multiframe delete

The stroke delete was not working with multiframe because it was checking only active frame and not the whole selected frames range.
November 29, 2017, 10:45 (GMT)
Move Paper settings to View

Now the paper can be enabled by view and not by scene as before because this is a view settings.

Thank Pablo Vazquez for his UI feedback.
November 29, 2017, 09:38 (GMT)
Merge branch 'blender2.8' into greasepencil-object
November 29, 2017, 08:36 (GMT)
New VFX Flip modifier

This modifier flip horiz. or vertically the current gp object image. The flip works in screen space
November 28, 2017, 21:58 (GMT)
Merge branch 'master' into split-kernel-faster-building
November 28, 2017, 16:28 (GMT)
Address review points (mainly some missing usages of RNA_STACK_ARRAY).
November 28, 2017, 15:42 (GMT)
Merge branch 'blender2.8' into id_override_static
November 28, 2017, 15:27 (GMT)
Fix rename fields after merge
November 28, 2017, 15:16 (GMT)
Merge branch 'blender2.8' into greasepencil-object
November 28, 2017, 13:11 (GMT)
Reuse show_keys_from_selected_only for jump frames

It's better to reuse this option that is already defined by scene.
November 28, 2017, 12:45 (GMT)
Add edit point custom shader

The previous shader was not working in some Intel cards, and these commit is to replace with a new shader that works in all card types.
November 28, 2017, 11:49 (GMT)
activated viscosity and surface tension settings for liquids
November 28, 2017, 11:46 (GMT)
refactored setup for liquid on first frame again
November 28, 2017, 10:49 (GMT)
Cycles: Fix issue with AO in split kernel_path_background

Watch out for changes to variables passed by value, these changes
don't persist across the split.
November 28, 2017, 10:17 (GMT)
Fix chnaged lines by error in previous commit
November 28, 2017, 05:28 (GMT)
Cycles: Fix build with OSL enabled
November 27, 2017, 19:39 (GMT)
making things build on Linux
November 27, 2017, 19:39 (GMT)
Cycles: Added texture differentials to mesh light sampling. Currently based on purely specular reflection, can probably be wider than that.
November 27, 2017, 19:39 (GMT)
Cycles: wider ray differential calculation for diffuse components of principled BSDF
November 27, 2017, 19:38 (GMT)
Cycles: Added ray differential calculation for AO
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021