Revision ef65e1c by Stefan Werner (cycles_texture_cache, cycles_unbiased_volumes, upstream_cycles_texture_cache) November 27, 2017, 19:38 (GMT) |
Cycles: Let OIIO do the sharing of the texture cache, add wider differentials for velvet BSDF |
Revision 4d0f9d0 by Stefan Werner (cycles_texture_cache, cycles_unbiased_volumes, upstream_cycles_texture_cache) November 27, 2017, 19:38 (GMT) |
Cycles: Added dNdu to kernel globals on CPU, using it for more accurate ray differentials in specular and glossy reflection |
Revision 8b54b95 by Stefan Werner (cycles_texture_cache, cycles_unbiased_volumes, upstream_cycles_texture_cache) November 27, 2017, 19:38 (GMT) |
Cycles: ImageTexture node now has dx/dy inputs for offset texture coordinates, being filled out with a hacky shader node duplication a la bump_dx/bump_dy |
Revision d04b16bb by Stefan Werner (cycles_texture_cache, cycles_unbiased_volumes, upstream_cycles_texture_cache) November 27, 2017, 19:37 (GMT) |
Cycles: Widened differentials for diffuse and glossy BSDFs for better texture cache performance |
Revision 5faa689 by Stefan Werner (cycles_texture_cache, cycles_unbiased_volumes, upstream_cycles_texture_cache) November 27, 2017, 19:37 (GMT) |
Cycles: Fixed texture cache build in Visual Studio - need to tell OIIO to disable AVX |
Revision c5bce9c by Stefan Werner (cycles_texture_cache, cycles_unbiased_volumes, upstream_cycles_texture_cache) November 27, 2017, 19:37 (GMT) |
Cycles: removed ?.? at the end of texture cache help text |
Revision 0c49eaa by Stefan Werner (cycles_texture_cache, cycles_unbiased_volumes, upstream_cycles_texture_cache) November 27, 2017, 19:36 (GMT) |
Cycles: Better quality filtering for .tx mip maps |
Revision 0820ee4 by Stefan Werner (cycles_texture_cache, cycles_unbiased_volumes, upstream_cycles_texture_cache) November 27, 2017, 19:36 (GMT) |
Cycles: Use texture cache only for CPU devices |
Revision 2052b3d by Stefan Werner (cycles_texture_cache, cycles_unbiased_volumes, upstream_cycles_texture_cache) November 27, 2017, 19:36 (GMT) |
Cycles: resetting texture cache stats after use |
Revision 0f61e96 by Stefan Werner (cycles_texture_cache, cycles_unbiased_volumes, upstream_cycles_texture_cache) November 27, 2017, 19:36 (GMT) |
Cycles: made OSL shading use .tx files where available, added a mutex to the kernel texture name array |
Revision 8946dc5 by Stefan Werner (cycles_texture_cache, cycles_unbiased_volumes, upstream_cycles_texture_cache) November 27, 2017, 19:36 (GMT) |
Cycles: a handful of fixes for texture caching |
Revision db34c9e by Stefan Werner (cycles_texture_cache, cycles_unbiased_volumes, upstream_cycles_texture_cache) November 27, 2017, 19:35 (GMT) |
Cycles: first additions for OIIO texture caching * TextureSystem options are exposed in the UI * Automatic generation of .tx files is optional * Texture lookups do not use differentials or mip maps yet, so performance is pretty bad |
Revision ee157de by Antonio Vazquez (experimental_gp_weight, greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) November 27, 2017, 16:26 (GMT) |
Merge branch 'blender2.8' into greasepencil-object |
Revision dde3736 by Antonio Vazquez (experimental_gp_weight, greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) November 27, 2017, 16:22 (GMT) |
UI: Change to only selected icon |
Revision c29174e by Antonio Vazquez (experimental_gp_weight, greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) November 27, 2017, 16:07 (GMT) |
Dopesheet jump frame in active layer This new function allows to enable the frame jump only in active layer and not in all visible layer. This was a request of Hero open movie artist team. |
November 27, 2017, 15:25 (GMT) |
Merge branch 'blender2.8' into topbar |
November 27, 2017, 10:09 (GMT) |
small fix for inflow levelset clear after initial frame to avoid sampling snd parts twice |
November 27, 2017, 10:01 (GMT) |
updated manta pp files |
Revision bb72601 by Antonio Vazquez (experimental_gp_weight, greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) November 27, 2017, 09:12 (GMT) |
Merge branch 'blender2.8' into greasepencil-object |
November 27, 2017, 07:50 (GMT) |
Cycles: Split shader_eval out of the kernel_lamp_emission kernel With this kernels for BWM and classroom scenes are building in half the time as master. Render times are 1% faster as well. |
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Master Commits
MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021