December 2, 2016, 16:50 (GMT) |
More RNA: objects, objects_filter (for SceneCollection), .new, remove |
Revision b9d1d90 by Julian Eisel (temp-tab_drag_drop, temp-workspace-multi-window, topbar, workspaces) December 2, 2016, 16:40 (GMT) |
Add/use worksace API functions for adding/changing/deleting Also removed anything that influences workspace user count, from now on it's simply *always* 1. |
December 2, 2016, 15:29 (GMT) |
RNA (start), and some refactor (scene.main_collection) Instead of storing a libstbase in scene, we simply store a collection, the api (RNA) is much more clear now |
December 2, 2016, 12:56 (GMT) |
Merge branch 'cycles_disney_brdf' into cycles_disney_bsdf_transmittance |
December 2, 2016, 12:55 (GMT) |
Removed reflection call when roughness is low because of artifacts. |
December 2, 2016, 12:43 (GMT) |
Enhanced the thin surface specular transmission approximation by a simple reflection to the other side without refracting it (refraction approximately cancels for thin surfaces). |
December 2, 2016, 11:43 (GMT) |
Rename Collection > SceneCollection We may want to re-use part of this struct (or concept) for groups and armatures. But filter is something specific to SceneCollections, so may as well keep it in a separate struct, and re-evaluate that once/if we get to it. |
Revision 974c0d3 by Julian Eisel (temp-tab_drag_drop, temp-workspace-multi-window, topbar, workspaces) December 2, 2016, 10:58 (GMT) |
Add workspace to bContext |
Revision 8174f8f by Julian Eisel (temp-tab_drag_drop, temp-workspace-multi-window, topbar, workspaces) December 2, 2016, 10:33 (GMT) |
Add a workspace browsing button to Info Editor header And actually make it work. |
December 2, 2016, 10:33 (GMT) |
DNA fixups |
Revision 177b53f by Julian Eisel (temp-tab_drag_drop, temp-workspace-multi-window, topbar, workspaces) December 1, 2016, 22:59 (GMT) |
Store a workspace in each window Some details need to be figured out still (Windows should probably be able to share an active workspace). |
Revision da2e66e by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) December 1, 2016, 22:50 (GMT) |
small typo fix for mousebased fracture, used wrong index variable name |
Revision 7a20bbd by Julian Eisel (temp-tab_drag_drop, temp-workspace-multi-window, topbar, workspaces) December 1, 2016, 21:54 (GMT) |
Initially add WorkSpace ID type |
December 1, 2016, 21:43 (GMT) |
Cycles: Fix Progressive Rendering This also fixes the material and world preview bug. |
December 1, 2016, 18:13 (GMT) |
Renaming RenderLayer > SceneLayer RenderLayer was the struct for RenderResult, better not to clash namespace here. For the Python API we still stick to scene.render_layers |
December 1, 2016, 12:19 (GMT) |
improved inflow, outflow and implemented initial support for moving objects - outflow objects may move now - inflow routine in mantaflow script now inside adaptive time stepping - flag grid is generated from phiobs. no more "hacks" that write bit masks by hand TODO: - object velocities need to be set at borders |
December 1, 2016, 12:15 (GMT) |
Implement separate tension and compression components |
Revision 4777b17 by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) December 1, 2016, 10:32 (GMT) |
fix for physics visualization in FM, strings for constraint identifiers were not displayed properly under windows |
November 30, 2016, 19:44 (GMT) |
Separate shear damping from structural damping |
November 30, 2016, 19:05 (GMT) |
Make structural springs act in both extension and compression |
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Master Commits
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