Blender Git Commits

Blender Git commits from all branches.

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December 2, 2016, 16:50 (GMT)
More RNA: objects, objects_filter (for SceneCollection), .new, remove
December 2, 2016, 16:40 (GMT)
Add/use worksace API functions for adding/changing/deleting

Also removed anything that influences workspace user count, from now on it's simply *always* 1.
December 2, 2016, 15:29 (GMT)
RNA (start), and some refactor (scene.main_collection)

Instead of storing a libstbase in scene, we simply store a collection, the api (RNA) is much more clear now
December 2, 2016, 12:56 (GMT)
Merge branch 'cycles_disney_brdf' into cycles_disney_bsdf_transmittance
December 2, 2016, 12:55 (GMT)
Removed reflection call when roughness is low because of artifacts.
December 2, 2016, 12:43 (GMT)
Enhanced the thin surface specular transmission approximation by a simple reflection to the other side without refracting it (refraction approximately cancels for thin surfaces).
December 2, 2016, 11:43 (GMT)
Rename Collection > SceneCollection

We may want to re-use part of this struct (or concept) for groups and armatures. But filter is something specific to SceneCollections, so may as well keep it in a separate struct, and re-evaluate that once/if we get to it.
December 2, 2016, 10:58 (GMT)
Add workspace to bContext
December 2, 2016, 10:33 (GMT)
Add a workspace browsing button to Info Editor header

And actually make it work.
December 2, 2016, 10:33 (GMT)
DNA fixups
December 1, 2016, 22:59 (GMT)
Store a workspace in each window

Some details need to be figured out still (Windows should probably be able to share an active workspace).
December 1, 2016, 22:50 (GMT)
small typo fix for mousebased fracture, used wrong index variable name
December 1, 2016, 21:54 (GMT)
Initially add WorkSpace ID type
December 1, 2016, 21:43 (GMT)
Cycles: Fix Progressive Rendering

This also fixes the material and world preview bug.
December 1, 2016, 18:13 (GMT)
Renaming RenderLayer > SceneLayer

RenderLayer was the struct for RenderResult, better not to clash namespace here. For the Python API we still stick to scene.render_layers
December 1, 2016, 12:19 (GMT)
improved inflow, outflow and implemented initial support for moving objects

- outflow objects may move now
- inflow routine in mantaflow script now inside adaptive time stepping
- flag grid is generated from phiobs. no more "hacks" that write bit
masks by hand

TODO:
- object velocities need to be set at borders
December 1, 2016, 12:15 (GMT)
Implement separate tension and compression components
December 1, 2016, 10:32 (GMT)
fix for physics visualization in FM, strings for constraint identifiers were not displayed properly under windows
November 30, 2016, 19:44 (GMT)
Separate shear damping from structural damping
November 30, 2016, 19:05 (GMT)
Make structural springs act in both extension and compression
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021