Revision 4bb1e22 by Sergey Sharybin (blender-v2.78-release, blender-v2.78b-release, blender-v2.78c-release, fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) September 26, 2016, 12:42 (GMT) |
Blender 2.78: Update submodule hashes |
September 26, 2016, 10:35 (GMT) |
Enhanced performance for Disney materials without subsurface scattering |
Revision 2c19ddf by Lukas Stockner / Sergey Sharybin (blender-v2.78-release, blender-v2.78b-release, blender-v2.78c-release, fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) September 26, 2016, 08:51 (GMT) |
Cycles: Fix T49411: Multiscatter GGX with zero roughness when Filter Glossy is enabled |
Revision 6d483e2 by Brecht Van Lommel / Sergey Sharybin (blender-v2.78-release, blender-v2.78b-release, blender-v2.78c-release, fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) September 26, 2016, 08:51 (GMT) |
Fix T49310: incorrect Cycles standalone normals with negative scale. |
Revision 599e560 by Mai Lavelle / Sergey Sharybin (blender-v2.78-release, blender-v2.78b-release, blender-v2.78c-release, fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) September 26, 2016, 08:51 (GMT) |
Cycles: Fix overflow caused by wrong size calculation in Mesh::add_undisplaced |
Revision daa1487 by Sergey Sharybin (blender-v2.78-release, blender-v2.78b-release, blender-v2.78c-release, fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) September 26, 2016, 08:51 (GMT) |
Cycles: Prevent crash in special cases when object has less slots than mesh This is something what was guaranteed in give_current_material(), just copied some range checking logic from there. Not sure what would be a proper fix here tho. |
Revision abc8810 by Sergey Sharybin (blender-v2.78-release, blender-v2.78b-release, blender-v2.78c-release, fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) September 26, 2016, 08:51 (GMT) |
Cycles: Don't sum up memory usage of all devices together for the stats |
Revision 5cb1251 by Sergey Sharybin (blender-v2.78-release, blender-v2.78b-release, blender-v2.78c-release, fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) September 26, 2016, 08:51 (GMT) |
Fix T49417: Cycles crash - can't use 5 Gigabyte Tile EXR texture file Was an integer overflow issue when calculating offsets. |
Revision c5558b3 by Bastien Montagne / Sergey Sharybin (blender-v2.78-release, blender-v2.78b-release, blender-v2.78c-release, fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) September 26, 2016, 08:51 (GMT) |
Fix crash in own recent rB776a8548f03a049. New ID may be null, have to check this too! Reported by @panzergame over IRC, thanks. To be ported to 2.78 as well. |
Revision 94e91ca by Bastien Montagne / Sergey Sharybin (blender-v2.78-release, blender-v2.78b-release, blender-v2.78c-release, fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) September 26, 2016, 08:51 (GMT) |
Fix T49430: append scene with gamelogic broken. In fact, it was the whole remapping process that was broken in logic bricks area, due to terrible design of links between those bricks... Object copying was also broken in that case, fixed as well. To be backported to 2.78. Note that issue was actually probably there since ages, hidden behind dirty hacks used in previous append code (though likely visible in some corner cases). Listen kids: do not, never, ever, do what has been done for links between logic bricks. Never. Ever. Even as pure runtime data it would have been bad, but as stored data... |
Revision 4ed7fb5 by Joshua Leung / Sergey Sharybin (blender-v2.78-release, blender-v2.78b-release, blender-v2.78c-release, fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) September 26, 2016, 08:51 (GMT) |
Fix T49441: Grease Pencil - pie menu - brush name field crashes blender Using context.active_gpencil_brush to access the active Grease Pencil brush would result in a crash if trying to rename the brush, because the "ID" pointer was not set. To be backported to 2.78 |
Revision 08d14a8 by Gaia Clary / Sergey Sharybin (blender-v2.78-release, blender-v2.78b-release, blender-v2.78c-release, fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) September 26, 2016, 08:51 (GMT) |
Collada: Trying to get rid of some warning messages on linux |
Revision a5d8efe by Gaia Clary / Sergey Sharybin (blender-v2.78-release, blender-v2.78b-release, blender-v2.78c-release, fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) September 26, 2016, 08:51 (GMT) |
Collada: Trying to get rif of some warning messages on linux |
Revision 01ed1de by Gaia Clary / Sergey Sharybin (blender-v2.78-release, blender-v2.78b-release, blender-v2.78c-release, fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) September 26, 2016, 08:51 (GMT) |
Fix: Collada Importer did not import the Blender Profile information correctly when multiple objects are bound to same armature. This caused Bone tails to be placed wrong. |
Revision a2e1051 by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) September 25, 2016, 19:38 (GMT) |
some improvement for dynamic fracture, it now takes location and size of impact object into account with "Limit Impact" |
September 25, 2016, 00:29 (GMT) |
Modiffied vertex paint's done step to be more efficient. WPaint could use a fast update mode like vpaint currently has... |
September 24, 2016, 23:00 (GMT) |
Remove manipulator library for initial core merge Will continue work on them in 2.8 based custom_manipulators branch, there I can also work on making manipulator drawing based on OpenGL 3.2 core profile. |
September 24, 2016, 21:37 (GMT) |
Merge branch 'master' into soc-2016-pbvh-painting |
September 24, 2016, 13:14 (GMT) |
mesh normals were read in incorrectly. now using reverse order |
September 23, 2016, 20:57 (GMT) |
updated cmake lists to account for windows systems |
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