September 8, 2016, 10:35 (GMT) |
Merge branch 'master' into wiggly-widgets Conflicts: source/blender/blenkernel/BKE_blender_version.h |
September 8, 2016, 10:24 (GMT) |
Added selection field to the Disney BSDF node for switching between "Multiscatter GGX" and "GGX" In the "GGX" mode there is an additional parameter for changing the refraction roughness for materials with smooth surfaces and rough interns (e.g. honey). With the "Multiscatter GGX" this effect can't be produced at the moment and so here will be no separation of the two roughness values. |
September 8, 2016, 10:16 (GMT) |
Merge branch 'master' into viewport_bvh_select |
September 8, 2016, 10:00 (GMT) |
Merge branch 'master' into asset-engine |
September 7, 2016, 23:26 (GMT) |
enabled liquid high resolution mode in ui |
September 7, 2016, 19:39 (GMT) |
pointcache adaptions for liquid high resolution files |
September 7, 2016, 11:59 (GMT) |
Merge branch 'master' into asset-engine |
September 7, 2016, 09:36 (GMT) |
Forgot to 'backport' those fixes in last commit :/ |
September 7, 2016, 07:25 (GMT) |
Merge branch 'master' into asset-engine |
September 7, 2016, 03:15 (GMT) |
Merge branch 'master' into soc-2016-multiview fix versioning_270.c conflict. Move secondary_clip version below 2.78 |
September 6, 2016, 13:59 (GMT) |
Merge branch 'master' into cycles_disney_brdf |
September 6, 2016, 13:16 (GMT) |
Implemented the OSL part of the Disney shader |
September 6, 2016, 12:38 (GMT) |
Claude: Fix asyncio handling! Turns out using worker thread to run asyncio loop is not working with pillar, this code is totally not blender-independent and hence cannot safely work in another thread. So instead using same technique as in AmberAIO - 'stepping' of asyncio loop, instead of blindly run_forever() and hoping loop will stop some day... Note that we may rather call e.g. loop.run_later(1e-5, loop.stop), to actually give a bit more time to the loop... Time will say what's best option here. |
September 6, 2016, 12:38 (GMT) |
Claude: Fix pillar api url to new value. |
September 6, 2016, 12:12 (GMT) |
improved high resolution step for liquids - using phiparts in high res mode as well now |
September 6, 2016, 12:12 (GMT) |
AmberAIO: Fix asyncio loop handling. Finally found the right way to do this (at least, I think! :P). |
September 6, 2016, 10:27 (GMT) |
Merge branch 'master' into asset-engine |
September 5, 2016, 18:29 (GMT) |
added liquid high res api functions |
September 5, 2016, 13:57 (GMT) |
Wrap uv chart rotation up in a nice utility function |
September 5, 2016, 13:54 (GMT) |
Make inner fit polygon work with aspect ratios != 1 |
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Master Commits
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